2nd Floor Show me where

795.412/Harroch
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Location Call Number   Status
2nd Floor 795.412/Harroch Checked In
Subjects
Published
Foster City, CA : IDG Books Worldwide c2000.
Language
English
Main Author
Richard D. Harroch, 1953- (-)
Other Authors
Lou Krieger (-)
Physical Description
xxvi, 298 p. : ill. ; 24 cm
Bibliography
Bibliography: p. 237-240.
Includes index.
ISBN
9780764552328
  • Foreword
  • Introduction
  • Why You Need This Book
  • What We Assume about You
  • How to Use This Book
  • How This Book Is Organized
  • Icons Used in This Book
  • Where to Go from Here
  • Part I. How to Play the Games
  • Chapter 1. Poker Basics
  • Poker and the American Dream
  • Where Did It All Come From?
  • Poker is Good for You
  • Before You Put on Your Poker Face
  • Planning and discipline
  • The object of the game
  • Number of players
  • The deck
  • Poker chips
  • The Basics of Play
  • Hand Rankings
  • Straight flush; royal flush
  • Four-of-a-kind
  • Full house
  • Flush
  • Straight
  • Three-of-a-kind
  • Two pair
  • One pair
  • No pair
  • Low hands
  • Betting
  • Rules of the Road
  • Going all-in
  • The forbidden string-raise
  • How to raise
  • No splashing
  • Protecting your hand; cards speak
  • Table stakes
  • Time out
  • Decks and dealing
  • The finer points: Etiquette
  • What Will Your Opponents Be Like?
  • Casual recreational players
  • Cardroom regulars
  • Professionals
  • Proposition players
  • Playing in a Casino
  • How to get in a game
  • Buying chips
  • Shuffling and dealing
  • How Casino Poker Differs from Home Games
  • Tighter than home games
  • Players are more selective
  • Games are faster
  • Chapter 2. Essential Strategic Considerations
  • What Poker Is and Isn't
  • We Were All Beginners Once
  • Build a foundation first
  • ... Then you can improvise
  • Basic Poker Concepts
  • Understand blinds and antes
  • Know your opponents
  • Prepare to win
  • A Little Probability
  • A short-term simulation
  • A long-term simulation
  • How many bad players does it take to make a good game?
  • Some Poker Perspective
  • Why some tactics are important in poker and others aren't
  • Frequent decisions
  • Costly decisions
  • Decisions and subsequent actions
  • Poker's single most important decision
  • Starting standards
  • Hand selectivity
  • Be aggressive, but be selective
  • Patience
  • Position
  • Coping When All Goes Wrong
  • Gear down
  • Narrow the target
  • Chapter 3. Seven-Card Stud
  • If You've Never Played Seven-Card Stud Poker
  • A sample hand
  • Antes, the Deal, and the Betting Structure
  • Betting
  • Raising
  • Double bets
  • Showdown
  • Spread-limit games
  • Know When to Hold 'em and Know When to Fold 'em
  • What Kind of Hands Are Likely To Win?
  • The Importance of Lives Cards
  • The first three cards are critical
  • Position
  • Subsequent betting rounds
  • Seven-Card Stud in Depth
  • Starting hands
  • Starting with three-of-a-kind
  • Big pairs
  • Small or medium pairs
  • Playing a draw
  • Beyond third street
  • When all the cards have been dealt
  • Chapter 4. Texas Hold'em
  • Basic Rules
  • Blind Bets
  • Hold'em in General
  • Hold'em only looks like Stud; it plays differently
  • The first two cards are critical
  • Position, position, and position
  • The flop should fit your hand
  • Beyond the flop
  • Hold'em in Depth
  • Small gaps make more straights
  • Gapped cards
  • Acting last is a big advantage
  • Starting Hands
  • The Art of Raising
  • You've been raised
  • When someone's raised after you've called
  • When should you raise?
  • Playing the Flop
  • Fit or fold
  • Flops you're going to love, flops to fold on
  • Overcards
  • Flopping a draw
  • Multiway possibilities
  • Playing the Turn
  • What to do when you improve on the turn
  • What to do when you don't improve on the turn
  • Should you continue with a draw?
  • Should you checkraise or come out betting?
  • Bluffing on the turn
  • Playing the River
  • Realized versus potential value
  • What do I do when I make my draw?
  • Top pair on the river
  • When the Pot Gets Big
  • Chapter 5. Seven-Card Stud Eight-or-Better, High-Low Split (Seven-Stud/8)
  • If You've Never Played Seven-Stud/8 Before
  • Antes, the Deal, and the Betting Structure
  • Betting
  • Betting order
  • Raising
  • Position
  • Double bets
  • Showdown
  • Know When to Hold 'em and Know When to Fold 'em
  • What Kind of Hands Are Likely To Win?
  • The importance of live cards
  • Starting Standards: The first three cards are critical
  • Playable Hands
  • Seven-Stud/8 in Depth
  • Beyond third street
  • When everyone has low cards showing
  • Do big hands equal big profits? Not always
  • Jamming the pot
  • When you hold the only low hand
  • How Seven-Stud/8 Differs From Seven-Card Stud
  • Hidden Hands
  • Driving and Braking
  • When All the Cards Have Been Dealt
  • Chapter 6. Omaha
  • Playing Omaha/8 for the First Time
  • Blind bets
  • The deal and betting structure
  • A sample hand
  • Knowing When to Hold 'em and When to Fold 'em
  • Position, position, and position
  • The flop should fit your hand
  • Omaha/8 in Depth
  • Starting hands
  • Getting good at hand selection
  • Acting last is a big advantage
  • Looking for a flop
  • The unpleasant experience of being quartered
  • Beyond the flop
  • What to Do When You've Been Raised
  • Flopping a draw
  • Playing the Turn
  • How do my opponents play?
  • What in the world could my opponent be holding?
  • Where do I sit in relation to the other bettors?
  • How much will it cost to see the hand through to its conclusion?
  • Playing the River
  • When you make the best high hand
  • When you have the best low hand
  • Exploring Omaha High-Only
  • Chapter 7. Home Poker Games
  • Setting Up a Home Game
  • Rules
  • Dealer's choice
  • Betting stakes
  • Wild cards
  • Time limit
  • Food and drinks
  • Paying up
  • Game Options
  • Seven-Card Stud
  • Texas Hold'em
  • Omaha High
  • Omaha High-Low, 8-or-Better
  • Pineapple
  • Five-Card Draw
  • Lowball
  • Five-Card Stud
  • Baseball
  • Black Mariah
  • Indian Poker
  • Razz
  • Crisscross (or Iron Cross)
  • Poker Etiquette in Home Games
  • Do...
  • Don't...
  • More Information on Home Games
  • Part II. Advanced Strategy
  • Chapter 8. Bluffing
  • What Is Bluffing, Anyway?
  • Different Kinds Of Bluffs
  • The Importance of Bluffing
  • Keep 'em guessing
  • The threat of bluffing
  • The Bluffing Paradox
  • Not All Bluffs Are Created Equal
  • Bluffing on the end with a hopeless hand
  • Bluffing with more cards to come
  • Bluffing and Position
  • Bluffing More Than One Opponent
  • Bluffing Strategies
  • Chapter 9. Money Management and Recordkeeping
  • What Is Money Management Anyway?
  • Does money management make sense?
  • Should you quit while you're ahead?
  • Should you quit when you reach a stop-loss limit?
  • The Truth About Money Management
  • Having a positive expectation
  • Game selection and money management
  • The Importance of Keeping Records
  • What kind of records should I keep?
  • How to keep records
  • Keeping up with recordkeeping
  • How to Figure Your Win Rate
  • All averages are not created equal
  • Standard deviation for the mathematically challenged
  • How the standard deviation works
  • Using standard deviation to analyze your poker results
  • How to Reduce Fluctuations in a Poker Game
  • How Big Should Your Poker Bankroll Be?
  • A fool and his money...
  • How professional players maintain their bankrolls
  • Moving Up to Bigger Limits
  • Part III. Computers, Casinos, and Cardrooms
  • Chapter 10. Poker Tournaments
  • Why Play Poker Tournaments?
  • The thrill of victory
  • Learn new games inexpensively
  • The game is "pure"
  • Take on the champs
  • Poker Tournament Basics
  • Buy-ins and fees
  • Betting structures
  • The prize pool
  • Satellite tournaments
  • The Relationship Between Blinds and Betting Structure
  • The escalating blinds
  • The end game
  • Be extremely selective; be very aggressive
  • Key Mistakes Made in Poker Tournaments
  • Trying to win too early
  • Defending your blind too much
  • Playing too tight
  • Playing a marginal hand after the flop
  • Being unaware of other players' chip stacks
  • Tournament Tips from a World Champion
  • Cutting a Deal at the Final Table
  • The fairest way to cut a deal
  • When the chip count is identical
  • Issues with Payoff Structures
  • The ethics of deal making
  • Expanded payoff structures
  • Where to Find Information about Tournaments
  • Chapter 11. Video Poker
  • The Basics of Video Poker
  • Getting started
  • Playing hands
  • Video Poker versus Regular Poker
  • Jacks-or-Better Video Poker
  • Deuces Wild: The Best Game for Beginners
  • Tips for Becoming a Better Video Poker Player
  • Seven Mistakes to Avoid in Video Poker
  • Further Readings
  • Chapter 12. The World Series of Poker
  • How It All Got Started
  • 1970: The First World Series of Poker
  • High-Roller Tournaments Made Affordable
  • No-Limit Texas Hold'em--the Cadillac of Card Games
  • Let's Get Ready to Rumble: The Latest Battles at the World Series of Poker
  • Stu Ungar: The Comeback Kid
  • Scotty Nguyen: An American dreamer
  • Chapter 13. The Computer: Your Shortcut to Poker Mastery
  • Choosing the Right Computer for Poker Study
  • Getting by with a used computer
  • Using a Computer for Interactive Poker Practice
  • An Interactive Self-Study Course
  • Interactive Poker Software Programs
  • Finding the best software
  • Using the offerings from Wilson Software
  • Chapter 14. Internet Poker
  • Internet Play-Money Games
  • But it isn't real poker, is it?
  • What the games are like
  • How these games help you to improve
  • The Best Internet Play-Money Sites: Internet Poker Casinos
  • Getting started
  • Finding games
  • Looking for serious play-money games
  • Participating in the Future of Poker at rec.gambling.poker (RGP)
  • Finding RGP
  • Benefiting from RGP
  • Virtual Poker for Real Money: Internet Cash Stakes Games
  • But is it legal?
  • Our advice to you
  • Part IV. More Poker Fun
  • Chapter 15. What's Behind the Sayings, Terms, and Myths
  • Poker Sayings
  • Poker Slang
  • Poker Myths
  • Chapter 16. Learning More about Poker
  • The Zen Poker Process
  • A Learning Plan
  • Read beginner-level books
  • Read the magazines
  • Use your computer
  • Play poker
  • Think about the game
  • All Kinds of Poker Books
  • Books for beginners
  • Books for advanced players
  • Other recommended books
  • Beyond the Written Word
  • Part V. The Part of Tens
  • Chapter 17. Ten Ways to Read Your Opponent
  • Shaking Hand
  • Jittering
  • Shrugs and Sad Voices
  • Changes in Breathing
  • Misdirected Bets
  • Extra Emphasis
  • Looking Away
  • Staring at You
  • Reactions after Looking at Their Cards
  • Reaching for Chips
  • A Final Word
  • Chapter 18. Ten Poker Legends
  • Stu Ungar
  • Johnny Moss
  • Jack "Treetop" Straus
  • Benny Binion
  • "Amarillo Slim" Preston
  • Doyle Brunson
  • Johnny Chan
  • Phil Hellmuth, Jr.
  • Scotty Nguyen
  • Huck Seed
  • Honorable Mentions
  • Chapter 19. Ten Keys to Success
  • Be Aware of Your Strengths and Weaknesses
  • Act Responsibly
  • Think
  • Have a Plan
  • Set Deadlines
  • Be Realistic
  • Expect Difficulties
  • Build on Small Accomplishments
  • Persist
  • Have Fun
  • Chapter 20. (Almost) Ten Things to Consider Before Going Pro
  • Poker Isn't Like Most Jobs
  • Considering Your Own Results
  • Playing When You're Not at Your Best
  • Keeping Good Records
  • Deciding Where to Play
  • Using Statistics to Predict Your Expectations
  • Assessing Your Risk Tolerance
  • No Licensing Required
  • Following Good Examples
  • Asking the Right Questions
  • Chapter 21. Ten Ways to Improve Your Poker Today
  • Know Your Numbers
  • Know Your Opponents
  • Keep Your Ego Out of the Game
  • Keep Records--Even When It Hurts
  • Choose the Best Game
  • Commit to Excellence
  • Practice with Computerized Software
  • Read the Newsgroup
  • Analyze Your Game--and Your Opponents'
  • Concentrate on Things That Matter
  • Read All the Books
  • Chapter 22. Ten Real-Life Poker Lessons
  • Being Selective and Aggressive
  • Safety at All Costs Can Be Costly
  • Knowing Your Opponent
  • Timing Can Be Everything
  • Deciding If the Prize Is Worth the Game
  • Reaching for Objectives
  • Being Responsible
  • Painting Yourself into a Corner
  • Thinking Outside the Box
  • Realizing When Discretion Is the Better Part of Valor
  • Index
  • Back of Book