Pop sculpture How to create action figures & collectible statues
Book - 2010
Product Description: Sculpt toys and collectibles with modern-day tools, techniques and applications used by today's top industry professionals. Ever since a 12-inch G.I. Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents. With today's blockbuster success of animated films, action figures and collectibles have become a behemoth industry-with a growing need for skilled artis...ts who can bring these characters to life. So how do you get started? The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you'll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.
- Subjects
- Published
-
New York, NY :
Watson-Guptill Publications
2010.
- Language
- English
- Main Author
- Other Authors
- ,
- Physical Description
- vii, 272 p. : ill. (chiefly col.) ; 28 cm
- Bibliography
- Includes bibliographical references and index.
- ISBN
- 9780823095223
- Foreword
- Introduction
- Brief history of pop sculpture
- About this book
- Stages of creating pop sculpture
- 1: Art, Reference, & Design
- Joy of specs: putting together your reference art
- Bring your figure to life
- Articulate yourself: designing an articulated figure
- 2: Materials, Tools, Supplies, And The Workplace
- Sculpting materials
- Wax artist's cookbook
- Pro's prose: materials
- Be cool to your tools
- Pro's prose: tools
- 3-D scanners and digital sculpting programs
- Pro's prose: digital sculpting
- Happy, safe, (and efficient) workplace
- 3: Rough Script
- It's what's inside that counts
- Going in for the lay-up: creating your rough clay sculpt
- Journey of the self: review, reflect on your sculpt
- 4: Casting In Wax
- Making the waste mold
- Casting couch (and chair, and table)
- Setting up your workplace
- First cut is the deepest: cutting your figure into parts
- Hot wax weekend: making the wax casts
- 5: Finishing In Wax
- Practice, practice, practice: getting a feel for wax
- Know your tolerance
- 6: Making A Master Mold
- Sectional revolution: a seamless collection of parts
- You've got pegs, now learn how to use them
- Barbarians at the gates: gating finished parts for a master mold
- 7: Resin Casting & Finishing
- Hard stuff: all about resins
- Mo' molding, Mo' problems: repairing molds
- Urethane, I'm a thane: resin casting
- Finishing moves
- 8: Articulation
- Facts and figures: articulation basics
- Figuring it out: putting your figure together
- Separate piece: roughing out the figure
- Know when to mold 'em: fresh RTV master molds
- Assembly required: putting the parts together
- 9: Accessories
- Accessories to kill with for
- Planet of the capes
- Life's tough, wear a helmet: making Thor's helmet
- All your base are belong to us
- Got to gate you into my life
- 10: Painting
- Place to paint
- Good color references
- Prime suspect: all about primers
- Brush, with destiny: all about brushes
- Money of color: all about paint
- Paint misbehavin': time to paint
- Varnishing
- Asgardians (and Olympians) assemble!
- 11: Photography
- What you'll need
- Shooting gallery: your photography station
- Take the shot!
- 12: Going Pro
- AD phone home: how to bid on jobs
- Building a rep
- Special thanks
- Index.