Boy meets dog A word-game adventure

Valerie Wyatt

Book - 2013

Strange things happen when you change one word into another, one letter at a time. A toy becomes a boy, a cat becomes a dog, and together they discover a funny, mixed- up world! Explore language and spelling on this wacky word game adventure.

Saved in:

Children's Room Show me where

j428.1/Wyatt
0 / 1 copies available
Location Call Number   Status
Children's Room j428.1/Wyatt Due Feb 8, 2025
Subjects
Published
Toronto : Kids Can Press 2013.
Language
English
Main Author
Valerie Wyatt (-)
Other Authors
Dave Whamond (-)
Physical Description
1 volume (unpaged) : color illustrations ; 30 cm
Audience
AD260L
ISBN
9781554538249
Contents unavailable.
Review by Horn Book Review

In this energetic interactive book, readers learn how words are connected and can transform into others by changing one letter at a time ("A house might become a mouse / and then a moose"). The changed letter is highlighted in red in each word ladder; cartoonlike illustrations cleverly and comically depict the transformations. Additional activities are appended. A useful, engaging classroom tool. (c) Copyright 2014. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Wyatt introduces kids to word ladders, in which a starting word leads step by step, by the substitution of one letter at a time, to a final word. Lewis Carroll, who came up with lots of good word games, invented one called "doublets," in which you took a word and changed one letter at a time to arrive at another word, often an opposite; for instance, push to pull: push, hush, husk, hulk, hull, pull. Easy peasy. Rain to snow, in eight moves. It's a bit like chess, and it can be just as exasperating and invigorating. OK, here you go: rain, raid, said, slid, slip, ship, shop, show, snow. But you knew that, right? Almost any introduction to this word game is worth the entrance fee, and this one passes the mark easily. The artwork deftly and colorfully borrows from conventions of animation to provide two-page scenes that carry readers on each word journey, and there is a little narrative twist at the end, about whether or not a character is real or just a toy (boy into toy), which forces readers to stake a grasp on reality as they twist and turn these words into those words. A note at the end should set readers, both adults and kids, on their way to making their own word ladders. Now: good to book. Just three rungs up (good, goon, boon, book) and well-worth the climb. (Picture book. 4-8)]] Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.