The sandman and the war of dreams

William Joyce, 1957-

Book - 2013

When Pitch and Katherine go missing, the Man in the Moon recruits the sleepy but clever Sandman to aid the Guardians' cause in an adventure that finds them struggling to convince their new member to accept a more optimistic perspective.

Saved in:
This item has been withdrawn.

Children's Room Show me where

jFICTION/Joyce William
All copies withdrawn
Location Call Number   Status
Children's Room jFICTION/Joyce William Withdrawn
Subjects
Published
New York : Atheneum Books for Young Readers [2013]
Language
English
Main Author
William Joyce, 1957- (author)
Edition
First edition
Physical Description
222 pages : illustrations ; 20 cm
Audience
810L
ISBN
9781442430549
Contents unavailable.

Sandman and the War of Dreams CHAPTER One The Dreams That Stuff Is Made Of TIME PASSES STRANGELY WHEN you are sleeping. You can close your eyes when it is night, then open them again and see morning. Yet the hours that went by seemed no longer than the drifting journey of a leaf in a soft breeze. Strange, wondrous, and terrible adventures are the norm in dreams. Uncharted lands come and go. Dream epics play out. Wars are fought and won. Loved ones are lost or found. Entirely different lives are lived as we sleep. And then we awake, with disappointment or relief, as if nothing at all had happened. But sometimes things do happen. In the waking world, the Guardians had lost one of their own to a powerful entity known as Mother Nature. But an odd little man had been sleeping for more days and nights than any calendar could count. The snoozing fellow was the color of golden sand--indeed, he seemed to be made of the stuff. And his unruly hair twirled and twisted as he slept. He rested in the dune-covered center of a tiny star-shaped island that was nearly impossible for humans to find, for it was not originally from the Earth. The island was not connected to anything; no landmass beneath the ocean anchored it in place. As such, it was the only island on our planet that truly floated atop the water. Because of this, it drifted. In June it might be in the Pacific Ocean, and by July it might be off the coast of Madagascar, its whereabouts known only to the Moon and the stars. Which was fitting, for this island had once been a star. It had been saved by the leader of the Guardians, Tsar Lunar, or as we call him, the "Man in the Moon." But that was ages ago. The island, from above On this most auspicious night, Tsar Lunar called upon the small and harmless-looking fellow who softly snored among the island's magic sands. But how should one awaken a man from the past? A man who had traveled oceans of time and space. A steadfast fellow who had piloted the fastest shooting star in the heavens. A hero of ten thousand battles against Pitch, the Nightmare King. This smallish warrior had once been the most valiant granter of wishes the cosmos had ever known. How does one wake a man who has not opened his eyes since the great ancient days of the Golden Age? As with most things, the answer was simple. The Man in the Moon sent a moonbeam messenger with a single whispered request: "I wish that you would help. Your powers are needed." In an instant the little man's eyes opened. The centuries of sleep fell away. There he stood, tall as he could: Sanderson Mansnoozie. The Man in the Moon then proceeded to relay his full message. Sanderson Mansnoozie listened intently. So very much had happened while he had slept. Pitch had returned and was threatening the galaxies again. But Sanderson Mansnoozie's long sleep had been most productive. He was now more powerful than he had ever been: He had power over the world of dreams. In fact, every grain of sand on his island now contained a dream--one dream from each night of his nearly endless sleep, and all of them good dreams, strong enough to fight any nightmare. When the Man in the Moon finished, Sanderson Mansnoozie, with a wave of his hands, brought his island to life. Its sands swirled around him, and the island transformed into a cloud that swept him up from the sea and into the sky. With moonbeams to guide him, he sailed the golden cloud toward his mission: to aide the Guardians. To save and rescue a girl named Katherine. And to stop Pitch forever. This "Sandman" was ready to seek out his ancient enemy and oldest friends. He was ready to face whatever dangers lay ahead. And there were many. Excerpted from The Sandman and the War of Dreams by William Joyce All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.