Greenglass House

Kate Milford

Book - 2014

At Greenglass House, a smuggler's inn, twelve-year-old Milo, the innkeepers' adopted son, plans to spend his winter holidays relaxing but soon guests are arriving with strange stories about the house sending Milo and Meddy, the cook's daughter, on an adventure.

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Subjects
Published
Boston : Clarion Books, Houghton Mifflin Harcourt [2014]
Language
English
Main Author
Kate Milford (-)
Other Authors
Jaime Zollars (illustrator)
Physical Description
376 pages ; 22 cm
ISBN
9780544052703
Contents unavailable.
Review by Booklist Review

*Starred Review* It's Christmas break and adopted Milo and his parents are looking forward to a vacation all to themselves at Greenglass House, the inn where they live and routinely host benevolent passing smugglers. When five unusual guests unexpectedly arrive, and their belongings which all have something to do with the house start disappearing, Milo finds himself at the heart of a real mystery. With the help of Meddy, the oddball girl who arrives with the cook, and a role-playing game that gives him the courage to poke around where he knows he is not supposed to, Milo uses his knowledge of the house and his skills of observation to find the missing objects, piece together the mystery of the house, and discover a secret about the legendary folk hero who used to live there. The puzzling mystery is perfectly matched by the offbeat world of Nagspeake, a fictional harbor town enhanced by folklore and history rich enough to sound convincingly real, and the dreamy Greenglass House, with its enviable attic, snug corners, and thrilling past. Milford (The Boneshaker, 2010) weaves together compelling clues, crackerjack detective work from Milo and Meddy, and well-rounded characters to reveal heartwarming truths about Greenglass House and its residents. An enchanting, empowering, and cozy read.--Hunter, Sarah Copyright 2010 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Twelve-year-old Milo's Christmas looks ruined when five eccentric guests arrive at his parents' inn on the first day of vacation. But his new friend Meddy has other ideas, and soon the pair is investigating a series of thefts and creating alter egos based on the role-playing game Odd Trails. Milo's new persona allows him to imagine his Chinese birth family without the guilt he usually feels toward his loving adoptive parents when he does so. The mysteries surrounding the guests and their connections to the inn unravel slowly, but Milo-with his resentment of the unexpected, his growing empathy, and his quick powers of deduction-is a well-drawn protagonist. Likewise, the fictional port of Nagspeake, whose daring smugglers face off against ruthless customs agents, makes for a unique and cozy setting, where Milo's parents' inn provides a refuge for "runners," as the smugglers call themselves. The legends and folktales Milford (The Broken Lands) creates add to Nagspeake's charm and gently prepare the ground for a fantasy twist. Ages 10-14. Author's agent: Barry Goldblatt, Barry Goldblatt Literary. (Aug.) (c) Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review

Gr 4-6-The Greenglass House is the kind of ancient, creaky home in which a gothic horror story might be set, and the plot in Milford's latest seems to be headed that way, at least at first. Milo has just finished his homework and is looking forward to the quiet time over Christmas break, when the inn for smugglers his adopted parents run is usually deserted. But in the midst of a howling blizzard, an odd assortment of visitors with secretive purposes seemingly related to the history of the building shows up at the inn. When the power goes out and items begin to go missing from the strange new guests' rooms, Milo decides to team up with the cook's daughter, Meddy, to figure out which, if any, of the guests arrived with nefarious purposes. Meddy's interest in Role Playing Games (RPGs) and her insistence that she and Milo adopt new names and personalities for their quest can make certain passages confusing, as Milo often refers to and thinks of himself as his game character, Negret. A twist near the end of the story helps fold the RPG plotline into the overarching narrative, while the icy, atmospheric setting and nuanced character development propel the story forward, in spite of lingering questions about the world the characters live in. Give this one to fans of Trenton Lee Stewart's "The Mysterious Benedict Society" (Little, Brown).-Elisabeth Gattullo Marrocolla, Darien Library, CT (c) Copyright 2014. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

At the start of the winter holidays, Milo Pine is anticipating a quiet week at home--home being Greenglass House, a "smugglers' hotel"--with his adoptive parents, when the bell rings and a parade of strangers begins to arrive: blue-haired Georgie and silent-footed Clem, abrasive Dr. Gowervine, uptight Mrs. Hereward, dour Mr. Vinge. Apart from their unexpected appearance during a normally slow time of year, something else is strange about the visitors, and a mysterious document Milo finds is stolen before he and Meddy, the cook's inquisitive daughter, can figure out what it means. A fan of the role-playing game Odd Trails, Meddy encourages Milo to create a character, Negret, whose skills as a "blackjack" (trickster) can help them delve deeper into what's going on. It's Negret's boldness (and Milo's book of local folklore) that leads him to suggest that the travelers each tell a story to while away the evenings as the snow pelts down outside. As intended, the stories reveal the guests' purposes in coming to the inn, and smugglers, folktales, stolen objects, adopted children, and ghosts all play a part. Milford employs a Westing Game level of cunning in setting up clues, revealing their importance, and immediately pivoting to a higher level of mystery, gratifying readers as she pulls them further into the story. A penultimate twist--which is far too good to spoil--is, in hindsight, perfectly telegraphed, both wholly unexpected and wholly satisfying. anita l. burkam (c) Copyright 2014. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

When his parents' hotel fills up with a variety of unexpected guests just days before Christmas, Milo is caught up in mysterious goings-on.The inn, hospitable to smugglers and named for its colored glass windows, sits on cliffs above the river Skidwrack. With the holiday interrupted by the demands of guests iced in by wintry weather, Milo finds both purpose and distraction in a role-playing game introduced by his new young friend, Meddy, and in a book of folklore given to him by a guest. A ghost story, a love story, a story of fabled relics and the tale of a legendary smuggler intertwine while Milo, in his game persona, finds longed-for skills and strengths. Each guest seeks a secret treasure in the old house, while Milo, out of loyalty to his adoptive parents, hardly dares name his own secret quest: to know more about his Chinese heritage. Milford's storytelling is splendid. Stories within the story are rich and layered; clues are generously offered; even the badly behaved visitors seem fairly good-humored until the worst reveals true perfidy at the last; the many threads of the tale all tie up. Milo's world seems comfortably contemporary; the current history of his parallel world is mostly background that's revealed at the close.An abundantly diverting mystery seasoned with mild fantasy and just a little steampunk. (Mystery/fantasy. 10-14) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

One The Smugglers' Inn There is a right way to do things and a wrong way, if you're going to run in hotel in a smugglers' town. You shouldn't make it a habit to ask too many questions, for one thing. And you probably shouldn't be in it for the money. Smugglers are always going to be flush with cash as soon as they find a buyer for the eight cartons of fountain pen cartridges that write in illegal shades of green, but they never have money today. You should, if you are going to run a smugglers' hotel, get a big account book and assume that whatever you write in it, the reality is, you're going to get paid in fountain pen cartridges. If you're lucky. You could just as easily get paid with something even more useless. Milo Pine did not run a smugglers' hotel, but his parents did. It was an inn, actually; a huge, ramshackle manor house that looked as if it had been cobbled together from discarded pieces of a dozen mismatched mansions collected from a dozen different cities. It was called Greenglass House, and it sat on the side of a hill overlooking an inlet of harbors, a little district built half on the shore and half on the piers that jutted out into the river Skidwrack like the teeth of a comb. It was a long climb up to the inn from the waterfront by foot, or an only slightly shorter trip by the cable railway that led from the inn's private dock up the steep slope of Whilforber Hill. And of course the inn wasn't only for smugglers, but that was who turned up most often, so that was how Milo thought of it. Milo had lived at Greenglass House ever since he'd been adopted by Nora and Ben Pine when he was a baby. It had always been home. And he was used to the bizarre folks who passed through the inn, some of them coming back every season like extended family who showed up to pinch your cheeks at holidays and then disappeared again. After twelve years, he was even getting pretty good at predicting who was going to show up when. Smugglers were like bugs or vegetables. They had their seasons. Which was why it was so weird when the huge old bell on the porch, the one that was connected to the winch that drove the cable that in turn hauled the car up its tracks, started ringing. The old iron bell's tone changed with the seasons too, and with the time of day. This evening, the first of winter vacation, was cold and brittle, and the snow had just begun to fall. Today, therefore, the bell itself had a brittle tone. It had a sound like a gulp of frigid air. Milo looked up from the coffee table, where he was working on a math problem. He liked to get his homework out of the way right off the bat so he could enjoy the holidays without thinking about school. He glanced at his mother, who was sprawled across the rag rug in front of the big stone fireplace, reading. "Someone's coming up?" he asked incredulously. Mrs. Pine got to her feet, tucked her book under her arm, padded across to the foyer, and peered out the window by the door. "Someone wants to. We'd better go start the winch." "But we never have guests the first week of vacation," Milo protested. He felt a vague unease start to rise in his stomach and tried to swallow it down. Vacation couldn't possibly get spoiled so quickly, could it? He'd only stepped off the launch that ferried the quayside kids to and from school a few hours ago. "Well, usually we don't," Mrs. Pine said as she laced up her boots, "but that's not because we have a rule about it. It's just because that's the way it usually turns out." "But it's vacation! " His mother shrugged and held out his coat. "Come on, kiddo. Be a gentleman. Don't send your mom out into the cold alone." Ah, the all-powerful gentleman card. Still grumbling, Milo got to his feet, quietly whispering "vacation vacation vacation" as he slouched across to join her. He had just about finished his homework. That was supposed to be the end of responsibility for a while. The bell rang again. Milo gave in to his frustration, stopped in the middle of the foyer with one boot on, and gave a single, furious yell with his hands clenched at his sides. Mrs. Pine waited with folded arms until he was finished. "Got that out of your system?" she asked gently. Milo scowled. "I know this isn't the usual routine," his mother added, "and I know you don't like it when things don't happen the way you expect." She bent to hunt in the catch-all basket beside the door for a flashlight. "But look, being surprised isn't always a bad thing." The fact that it sounded logical didn't change the way Milo felt, of course. But he nodded and finished getting dressed for the cold. He followed his mother out onto the porch and across the lawn to a break in the dark wall of bare white birches and blue-green firs that covered the hillside. There, in a pool of deeper shadow, the grass gave way to a stone landing. All his life, ever since he was really small, Milo had been very bothered by sudden changes of plan. More than bothered. Being surprised made him uneasy at the best of times. Now, tromping across the fresh snow in the bitter cold to haul a stranger up the hill, an unexpected stranger who was going to require him to work when all he really wanted was a quiet week or so with his parents and his house to himself . . . well, that made the uneasiness feel uncomfortably like panic. The flashlight's beam pierced the pool of shadow, which flickered and melted into butter-gold; Mrs. Pine had turned on the light in the little pavilion hidden in the trees where the cable railway landed. The railway began a hundred yards below, at the river. There were other ways to get to the bottom of the gorge, or to get to the top if you were down. There was a steep and winding stair that ran more or less parallel to the railway and led to the same pavilion. There was also a road that snaked away from the inn and around the side of the hill down into the city proper, which was about a twenty-minute drive away. But only Milo, his parents, and the inn's chef, Mrs. Caraway, ever really used the road. Guests didn't come from the direction of the city. Guests came by river, sometimes in their own boats and sometimes by paying one of the dozens of old tars in the Quayside Harbors who'd ferry a person to Greenglass House in their equally aged boats for a few bucks. Given the option of being hauled up the steep hill in an antique conveyance that looked like a demented and oversized bumper car on rails or climbing three hundred and ten steps (Milo had counted), they always chose the former. Inside the stone-floored pavilion were a bench, a shed, and the steel tracks of the railway. Mrs. Pine unlocked the shed, and Milo followed her inside to where the heavy cable that ran between the tracks looped around the giant spindle of the winch. Thanks to a complex mess of gears, once you got the winch going, it did all the work necessary to haul the single car up the slope. But it was old, and the lever tended to stick. Getting it moving was easier with two pairs of hands. Together, Milo and his mother grasped the lever. "One, two, three!" Milo counted, and as one they hauled it forward. The cold metal of the gears whined like an old dog, and then they started to turn. As Milo and Mrs. Pine waited for the railcar to click and clank its way to the top of the slope, he wondered what kind of person it was bringing up. Smugglers came in all kinds, and of course sometimes the inn had guests who were sailors or travelers and not smugglers at all. But not very often--and almost never in winter, when the Skidwrack and its hidden inlets were so often frozen. While Milo was thinking, winding trails of glittering white firefly-sized lights came to life, outlining the pavilion and trailing off down the hill along the railing of the stairs. His mother straightened up from where she had just plugged them in. "So what do you think? An elf on the lam from the North Pole? A popgun runner? Eggnog bootlegger?" she asked. "Best guess wins a brownie sundae. Loser makes it." "What are those flower bulbs Grandma always sends you at Christmas that you love?" "Paperwhites?" "Yeah. It's a guy with a cargo of those. And stockings. Green ones with pink stripes." A low whine joined the creaking of the cable around the big spindle in the shed. You could tell where the railcar was by how the sounds it made changed. Milo pictured the misshapen old iron lamppost the car would be passing right about now. "Green and pink stockings?" "Yeah. He probably knows it was a bad idea, but now he's stuck with them. He was forced to take the cargo on--no, tricked into it--and now if he can't move the stockings, he's ruined. He's already trying to figure out how to convince people to switch from baskets to striped socks for Easter." Milo leaned over the pavilion railing and peered through the thickening snow falling through the bare birches and icing the pine branches, searching for the first glimpse of the car and its passenger. It was still out of view, but from the vibration of the rails, he knew it was being hauled up the steepest part of the slope now. "He's got meetings set up with people this week too. Magazine writers, some weird TV star, trying to see if he can make green and pink stripes a big fashion thing next year. And a sock-puppet company." He leaned over the railing again, just far enough out that a few flakes of snow managed to make it past the roof onto his eyelashes. There it was: the blue metal nose of the railcar with its silver racing stripes (painted a few years back by Milo and his father along with its name, Whilforber Whirlwind, on the sides). And then, a moment later, its passenger: a lanky man in a felt hat and a plain black coat. Milo could just make out a pair of oversized glasses with huge tortoiseshell rims on his nose. He wilted. The stranger looked disappointingly like somebody's grandfather. Maybe even a bit like a schoolteacher. "I don't know," Mrs. Pine remarked, as if she'd read Milo's mind. "I could kind of believe that guy would take a chance on green and pink stripes." She ruffled his hair. "Come on, kiddo. Put on your welcome face." "I hate the welcome face," Milo mumbled. But he straightened up and tried to look cheerful as the Whirlwind made its final ascent to the pavilion. Up close, the stranger looked even more boring. Plain hat, plain coat, plain face, plain blue suitcase tucked in the boot of the car. Beneath the glasses, though, his eyes were bright and sharp as they flicked from Mrs. Pine to Milo and back. Milo felt himself stiffen. It always started this way, whenever the Pines met someone new. You could just about see that person's thoughts: One of these things is not like the other. This stranger was hiding it better than most, for sure; there was no change in his expression, but that didn't mean he wasn't thinking it too. How did a Chinese kid wind up in Nagspeake with that lady for a mom? Obviously adopted. The car came to a jerking stop at last, nearly sending the unexpecting passenger's face straight into the Whilforber Whirlwind's padded dashboard. "Hi." Milo's mother beamed as the stranger clambered out of the car and brushed the accumulated snow from his shoulders. "Welcome to Greenglass House. I'm Nora Pine. This is my son, Milo." "Thank you," the stranger said, his voice just as boring as the rest of him. "My name's Vinge. De Cary Vinge." Well, Milo thought sourly, he had an interesting name, at least. "I'll get your suitcase for you, Mr. Vinge." "Oh, that's all right," Mr. Vinge said quickly as Milo reached for it. "Let me carry that. It's quite heavy." He grasped the handle and pulled. It must've been heavy; Mr. Vinge had to put a foot up on the side of the car and push off for leverage. Which was when Milo's mother gave him a significant glance. Uncomprehending, Milo took another look at the stranger. Then he spotted it: one garishly striped sock, visible for just a moment before Mr. Vinge stumbled backwards with his suitcase. If anything, the orange and purple combination was even weirder than Milo's imaginary green and pink. "Looks like maybe I owe you a brownie sundae," Mrs. Pine whispered. Then, louder, "This way, Mr. Vinge. Let's get you in out of the snow." Excerpted from Greenglass House by Kate Milford All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.