Review by Booklist Review
The short stories in this anthology all have something to do with video games or technology. The whole comprises a surprising variety of themes and styles, making the collection engrossing all the way through. In one story, a group of young gamers attends the funeral of their cyberfriend, only to find he has set them on a gripping scavenger hunt; in another, a professional gamer finds the only game he has yet to play and discovers its dark secret; a divorcé spends too much time excavating memories from his past with a reliever machine; a fast-food worker is mysteriously reincarnated. Overall, the collection is a celebration of video games the way they have changed our lives and enhanced our imaginations but the stories also depict the darker, alienating aspects of video technology. Big-name contributors, including T. C. Boyle, Cory Doctorow, Andy Weir, and Holly Black, may be what brings readers to this anthology, but the wealth of talented new authors on display will leave sf fans impressed.--Grant, Sarah Copyright 2015 Booklist
From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review
Even those who doubt the editors' claim that "video games have come to play a vital role in modern human civilization" will be enthralled by these 26 stories (most of which are original to this volume) exploring what video gaming does for and to its participants. The main character in Robin Wasserman's "All of the People in Your Party Have Died" painfully chooses selfish practicality over passion. Physical metamorphoses reveal the essence of a macho lawyer in Marguerite K. Bennett's equally pessimistic but hilarious "Stats." Players discover valuable truths by testing the limits of a fantastic scenario in Cory Doctorow's "Anda's Game." Some stories, such as Chris Kluwe's "Please Continue," vehemently argue against too much immersion in gaming, while others, such as Charlie Jane Anders's "Rat Catcher's Yellows," simply respect the potent allure of living for a brief time in a fantasy world. Wilson and Adams (Robot Uprisings) have assembled a provocative assortment of thoughtful stories, making a valuable contribution to ongoing conversations about the future directions of video gaming. (Aug.) © Copyright PWxyz, LLC. All rights reserved.
(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review
This anthology gathers leading sf writers as well as games creators famous in the industry for 21 stories about video games. Even in this narrow theme, the collection is remarkably diverse. Editors Wilson (Robopocalypse) and Adams (series editor, Best American Science Fiction & Fantasy) should get bonus points for the inclusion of so many women, but there's also a wide range of games covered. A few nostalgic stories about text games such as Zork are included, as well as Hugh Howey's marvelous first-person shooter game story "Select Character." Immersive MMORPGs (Massive Multiplayer Online Role Playing Games) are represented by excellent selections including David Barr Kirtley's "Save Me Plz," in which a woman tries to get her boyfriend to stop playing his beloved quest game. T.C. Boyle's poignant "The Relive Box" shows the dangers of games that allow you to endlessly revisit your past. VERDICT While the stories from Boyle, -Seanan McGuire, Wilson, Ken Liu, Holly Black, and Howey, among others, might be the draw, writers from the games industry contribute terrific tales as well. This collection will be popular with gaming fans and includes a foreword from Ernest Cline, author of Ready Player One and last month's starred Armada. © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review
An anthology that examines the relationship between video games and storytelling. In his introduction, co-editor Adams asks, "if exploring video games has become one of the primary ways we create and experience narratives...Why not create some narratives that explore the way we create and experience video games?" It's an intriguing questionwhich some of the entries in this volume do justice to. Stories like S.R. Mastrantone's "Desert Walk" and Django Wexler's "REAL" capture the spellbinding allure of an immersive game. Hiroshi Sakurazaka's "Respawn" asks what life would be without the finality of death, while Holly Black's "1Up" gives us a twist on a locked-room mystery. Several stories ask who we really are when we lose ourselves in a game (such as Jessica Barber's excellent "Coma Kings"), when our identities are hidden behind avatars (Cory Doctorow's "Anda's Game"), when our avatars can change on a whim (David Barr Kirtley's "Save Me Plz"). The collection is uneven, however. Some stories get stuck in the virtual world and fail to connect with any recognizable reality. But there are many good tales here and a couple of standoutsmost notably T.C. Boyle's beautiful, wrenching "The Relive Box," in which a father and daughter struggle for control of a device that lets them relive cherished memories, and Robin Wasserman's "All of the People in Your Party Have Died," which will break your heart with its take on, of all things, the Oregon Trail. A mixed bag, like many anthologies, but sci-fi fans will find it well worth their while. Copyright Kirkus Reviews, used with permission.
Copyright (c) Kirkus Reviews, used with permission.