Caraval

Stephanie Garber

Book - 2017

Believing that she will never be allowed to participate in the annual Caraval performance when her ruthless father arranges her marriage, Scarlett receives the invitation she has always dreamed of before her sister, Tella, is kidnapped by the show's mastermind organizer.

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Subjects
Published
New York : Flatiron Books 2017.
Language
English
Main Author
Stephanie Garber (author)
Edition
First U.S. edition
Physical Description
407 pages : illustration ; 25 cm
ISBN
9781250095251
Contents unavailable.
Review by New York Times Review

"Caraval" is "The Night Circus" Jr., with a dash of "Alice in Wonderland" and a sprinkle of "Fantasy Island." There are wish-growing seeds, drinkable gold, bowler hats covered in taxidermy crows, and gowns "the color of late-night laughter, early-morning sunshine, and waves crashing around ankles." It's the Elantine Dynasty, and Scarlett Dragna gets an invitation to Caraval, a magic carnival run by Legend, a top-hatted ringmaster. Julian, a sailor with impressive abs, whisks Scarlett and her sister off to Legend's private isle, where the games are more sinister than Scarlett imagined. For most of the book, neither Scarlett nor the reader knows what's real and what isn't. Can players die? How tightly does Legend's magic bind his performers? As a result, there's no sense of urgency, and the pleonastic prose got me woozy: Scarlett's "smoky-ginger prickle of discomfort"; Julian's kisses that taste "like midnight and wind." But Garber's way with fashion made me swoon: a magical dress shifts on Scarlett's body in accordance with her moods. If blood and madness, "shameless curves and immoral promises" entice you, well, come to the cabaret.

Copyright (c) The New York Times Company [January 1, 2017]
Review by Booklist Review

Scarlett and her sister, Tella, have grown up on stories of Caraval, a magical game run by a magician named Legend stories that helped them momentarily escape their grim existence with their abusive, controlling father. Now, weeks away from marrying a man she hasn't met, Scarlett receives an invitation to the enchanting palace, and Tella is determined to go, even if it means kidnapping her own sister to get there. When they arrive, they get separated, and driven by both the enticing candy-colored magic and her urge to find her sister, Scarlett plays Legend's seemingly innocuous game. Of course, all those flying creatures, enchanted ball gowns, and miraculous estates hide something sinister, and with the help of a handsome, rugged sailor, Scarlett uncovers secrets about both her own past and the true dangers of Caraval. While Scarlett is sometimes a frustratingly inept protagonist, Garber's rich, vivid scene setting and descriptions make for entertaining reading, and the conclusion hints at a sequel focused on Tella. A colorful, imaginative fantasy with some steamy romance for good measure.--Hunter, Sarah Copyright 2016 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

At the start of Garber's magnificent debut novel, the mysterious Master Legend invites sisters Scarlett and Donatella Dragna to attend Caraval-a magical multiday event that is part spectacle, part treasure hunt. Although their tyrannical father has threatened death if they leave home without his permission, Tella strikes a deal with a roguish sailor named Julian for transport to Legend's private island-a plan that essentially involves kidnapping the conflicted Scarlett, who is weeks away from marrying a man she's never met. Upon arrival, Tella is taken, and it's revealed that she is the subject of this year's hunt. Scarlett and Julian join forces to find her, but in a game in which secrets are currency and appearances deceive, Scarlett has no way of knowing whether she's a Caraval player or Master Legend's pawn. Intriguing characters, an imaginative setting, and evocative writing combine to create a spellbinding tale of love, loss, sacrifice, and hope. While the search for Tella drives the narrative, Scarlett's quest for self-empowerment is equally captivating. Scarlett and Julian's chemistry intoxicates, and Garber's tantalizing conclusion will leave readers hungry for a sequel. Ages 13-up. Agent: Jenny Bent, Bent Agency. (Jan.) © Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review

Gr 8 Up-Scarlett and her sister, Donatella, have been raised on a remote island by a demanding and cruel father. Scarlett is about to be married to a man she's never met, and though her long-held dream of receiving an invitation to Caraval, the once-a-year, fantastical, immersive performance, has come true, she believes attending would jeopardize her wedding and destroy her sole chance to get herself and Tella away from their father. When her sister teams up with a sailor to trick Scarlett onto a ship and take her anyway, the heroine plans to stay for a night or two, then return home for her wedding. But then Tella is kidnapped by Legend, Caraval's mysterious mastermind, and the protagonist learns that she can get her sister back only if she plays Legend's game for five nights-and wins. It won't be easy, though. Nothing (and no one) at Caraval is what it seems: time speeds up, clothing morphs according to its own agenda, and players may be called on to pay for things with their deepest fears or two days of their lives. Without knowing whom she can trust, including her own reason and senses, Scarlett must work out where her sister is and how to save her. This twisty, terrifically fun page-turner is ideal for fans of Erin Morgenstern's The Night Circus, Neil Gaiman's Stardust, and fantasy novels where relationships between sisters drive the plot, such as "The Hunger Games" or Rosamund Hodge's Cruel Beauty. VERDICT A must-have fantasy debut for high school collections.-Stephanie Klose, School Library Journal © Copyright 2016. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

Scarlett has always dreamed of attending the fantastical scavenger hunt Caraval. When she gets her chance, Scarlett grows convinced that the clues will lead to her missing sister. The suspenseful story is a bit too twisty-turny, but readers invested in the sisters' fates (and the outcome of steamy tension between Scarlett and companion Julian) will enjoy the ride through this darkly beautiful magical world. (c) Copyright 2017. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Magic, mystery, and love intertwine and invite in this newest take on the enchanted circus trope. Sisters raised by their abusive father, a governor of a colonial backwater in a world vaguely reminiscent of the late 18th century, Scarlett and Donatella each long for something more. Scarlett, olive-skinned, dark of hair and attitude, longs for Caraval, the fabled, magical circus helmed by the possibly evil Master Legend Santos, while blonde, sunny Tella finds comfort in drink and the embraces of various men. A slightly awkward start, with inconsistencies of attitude and setting, rapidly smooths out when they, along with handsome golden-brown sailor Julian, flee to Caraval on the eve of Scarletts arranged marriage. Tella disappears, and Scarlett must navigate a nighttime world of magic to find her. Caraval delights the senses: beautiful and scary, described in luscious prose, this is a show readers will wish they could enter. Dresses can be purchased for secrets or days of life; clocks can become doors; bridges move: this is an inventive and original circus, laced with an edge of horror. A double love story, one sensual romance and the other sisterly loyalty, anchors the plot, but the real star here is Caraval and its secrets. Immersive and engaging, despite some flaws, and destined to capture imaginations. (Fantasy. 14 up) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.