The Gameshouse

Claire North

Book - 2019

"Everyone has heard of the Gameshouse. But few know all its secrets... It is the place where fortunes can be made and lost through chess, backgammon--every game under the sun. But those whom fortune favors may be invited to compete in the higher league, where the games played are of politics and nations, of economics and kings. It is a contest where capture the castle involves real castles and where hide-and seek takes place on the scale of a continent. Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all---"--

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Subjects
Genres
Thrillers (Fiction)
Science fiction
Fantasy fiction
Novellas
Published
New York : Orbit 2019.
Language
English
Main Author
Claire North (author)
Edition
First edition
Item Description
Simultaneously published in Great Britain and the U.S. by Orbit.
"This novel was originally published in three installments"--Back cover.
Includes reader's extras.
Physical Description
441 pages ; 21 cm
ISBN
9780316491563
9780356513126
  • The serpent
  • The thief
  • The master.
Review by Booklist Review

Three novellas, originally published online in 2015, are now collected in The Gameshouse. Players enter the silver doors of the Gameshouse for many reasons, from many places, and from many times. The Serpent tells of Thene, born to a Jewish merchant family in 16th-century Venice, who enters the games to escape her arranged marriage to a husband who squanders their estate. She is approached to enter the higher league, and as she guides a man seeking a place of authority, she learns how to make enemies into allies. The Thief features Remy Burke, who awakens hungover in 1938 Bangkok to be reminded he has wagered his memories in a game of hide and seek, with Thailand as the playground. The Master takes place in the modern day as Silver, whose real name was lost in a game centuries earlier, prepares for the Great Game as he challenges the Gamemaster herself. North (84K, 2018) examines the nature of games and players in these compelling tales of political intrigue and interconnected adventure.--Terrence Miltner Copyright 2019 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Luck and skill clash in this morally nuanced novel of gamesmanship and civilization. Joining up three novellas originally published in 2015, it traces the arcs of people who find the interdimensional Gameshouse and progress from piece to player to Gamesmaster. In "The Serpent," 16th-century Jewish heiress Thene escapes her brutish, gambling-addicted husband by orchestrating the election of a Venetian Supreme Tribune. In "The Thief," a veteran player unwisely falls into a game of hide-and-seek in Thailand with an ambitious upstart who wants the veteran's memories as a prize. In "The Master," a challenge comes to the Gameshouse itself, issued by Silver, a longtime player who wants to recruit others into his own Great Game. World Fantasy Award winner North (The Sudden Appearance of Hope) melds her separate tales into an intricate critique of world history as a game board controlled by competitive and coolly disinterested gamers who are willing to sacrifice their pawns without regret or remorse. The true threat to the Gameshouse is not winning, but altering the perception of the "pieces" and restoring their humanity. Only a muddled, tension-leaking ending mars this philosophical exploration of global intrigue. Agent: Meg Davis, Ki (U.K.). (June) © Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved
Review by Kirkus Book Review

A twisty tale of intrigue and games played for the highest possible stakes.The Gameshouse is always the same, though it is not always in the same city; always home to a strange crowd of gamblers, some of whom don't seem to belong in this time and place. If you play well, you may be invited to join the higher league. There, your pieces are people, and you must wager part of yourself to join the game: "Your skill with language, perhaps. Your love of colour....Years of your life." We begin in Venice, 1610, where a woman named Thene will be invited to play a game of Kings. We will travel many miles and centuries from this beginning but must always remember that anyone we meet might later become a playeror a piece to be played. North (84K, 2018, etc.) creates a dark, atmospheric world in 17th-century Venice, then moves to a high-stakes, suspenseful game of hide-and-seek all over Thailand in 1938, and finally a world-spanning game of chess played for control of the Gameshouse itself. The first two parts are stronger than the third, because the stakes feel more immediate and less theoretical, but the whole adds up to something quite rich.An unusual, intriguing novel that's both a paranoid fantasy about a world where anyone can be bought and a broody tale about what really matters when anything can be gambled away. Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.