Blender
Book - 2020
"Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool." --
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    - Subjects
- Published
- 
      Hoboken, NJ :
        
      John Wiley & Sons, Inc    
    
      2020.
    
- Language
- English
- Main Author
- Edition
- Fourth edition
- Item Description
- Includes index.
- Physical Description
- xiv, 621 pages : illustrations ; 24 cm
- ISBN
- 9781119616962
- Disovering Blender
- Understanding how Blender thinks
- Getting your hands dirty working in Blender
- Working in edit mode and object mode
- Creating anything you can imagine with meshes
- Sculpting in virtual space
- Using Blender's non-mesh primitives
- Changing that boring gray default material
- Giving models texture
- Lighting and environment
- Animating objects
- Rigging: the art of building an animatable puppet
- Animating object deformations
- Letting Blender do the work for you
- Making 2D and 2.5D animation with grease pencil
- Exporting and rendering scenes
- Editing video animation
- Compositing images and video
- Mixing video and 3D with motion tracking
- Ten tips for working more effectively in Blender
- Ten excellent community resources.
