Review by Booklist Review
Ten-year-old Amy is an unusual girl who simply loves experimenting, and her scientist parents (camped out at a construction site to protest environmental destruction) have trouble discouraging that in any way. When Amy is struck by lightning, she gains the power to hear the thoughts of her nonverbal friend, nicknamed Moo (who suffered brain damage in an accident when she was younger), and to read other people's emotions. As if that weren't enough excitement, the pair winds up traveling 30 years back in time to escape the witch of the woods and save their little corner of the world. This book is a whirlwind, but the zaniness works beautifully. Humorous dialogue and descriptions keep readers on their toes, and the relationships between characters ring true, even in the oddest of circumstances. In between the silliness, much wisdom is imparted about friendship, family, and finding the courage to tackle the strangeness life has to offer. Kids will take pleasure in navigating Amy and Moo's wacky world.--Emily Graham Copyright 2010 Booklist
From Booklist, Copyright (c) American Library Association. Used with permission.
Review by School Library Journal Review
Gr 5 Up--Amy Wood is struck by lightning on her way home; when she wakes up, she can see things she never noticed before. Some people have storm clouds hanging above their heads, others have hearts, and suddenly, she can see spirits in nature, too. Amy isn't just seeing things; she can hear other's thoughts as well. This is especially useful with Amy's nonverbal friend Moo. Now that Amy and Moo can communicate with their minds, they decide to explore the woods and happen upon a run-down cabin filled with strange objects. Using her new abilities, Amy gathers items from the cabin and creates a time machine, and she and Moo find themselves 30 years in the past. There they meet up with Mrs. Goolagong, who is one percent witch, and Oliver, the young boy Mrs. Goolagong supposedly kidnapped and ate. Now Amy and Moo have to figure out how to get back to their own time and keep from getting in trouble for being out so late. Who knew time travel could be so confusing? This fun middle grade novel will appeal to reluctant readers and those who prefer their stories on the weird side. The writing style is entertaining and engaging, the chapters are short and easily consumable, and the characters, odd as they may be, are genuine. Some content may not be suitable for all middle grade readers; there are mentions of physical abuse, drug use, and bullying. VERDICT A well-paced and original read for collections where quirky fiction titles such as Lemony Snicket's "Series of Unfortunate Events" and Madeleine L'Engle's A Wrinkle in Time are popular.--Amanda Toth, Lane Libraries, Hamilton, OH
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Review by Kirkus Book Review
Creating their own time machine, two girls visit the past in adult novelist Poore's (Reincarnation Blues, 2017) debut for children.After fifth grader Amy is struck by lightning, she sees odd symbols floating above peoples' heads and discovers she can communicate telepathically with the mute friend whose abusive father left her unable to move volitionally or to speak, except to say Moo, so that's what Amy calls her. When Moo and Amy take shelter from a thunderstorm in a dilapidated cottage in the woods (maybe it's home to a witch), the musty furnishings, especially a clock, inspire Amy to experiment with time travel. Moo, now strengthening, joins in. Testing their theories, the girls travel back to 1989, where the intriguing time-travel premise devolves into white noise, and frenetic adventures ensue. Tone and pacing are inconsistent, with noisy, picture-book cadences, Vonnegut-esque musings, and metafictional asides from the omniscient narrator. The broad humor plays fast and loose with ethics. Amy shoplifts a hoodie as an "experiment"; a planned return is mentioned, then dropped. She's had two years to learn Moo's real name but has never asked. Graphically conveyed incidents of child neglect and abuse interrupt the breezy fantasy, yet little is at stake for these characters. Time travel might change events, but the people involved remain static; their identities, not their choices, determine their fates. Characters are default white.An exhausting misfire. (Fantasy. 8-12) Copyright Kirkus Reviews, used with permission.
Copyright (c) Kirkus Reviews, used with permission.