The song of the Quarkbeast

Jasper Fforde

Book - 2013

A long time ago magic faded away, leaving behind only yo-yos, the extremely useful compass-pointing-to-North enchantment and the spell that keep bicycles from falling over. Things are about to change. Magical power is on the rise and King Snodd IV of Hereford has realised that he who controls magic controls almost anything. One person stands between Snodd and his plans for power and riches beyond the wildest dreams of avarice. Meet Jennifer Strange, sixteen-year-old acting manager of Kazam, the employment agency for sorcerers and soothsayers. With only one functioning wizard and her faithful assistant 'Tiger' Prawns, Jennifer must use every ounce of ingenuity to derail King Snodd's plans. It may involve a trip on a magic carp...et at the speed of sound to the Troll Wall, the mysterious Transient Moose, and a powerless sorceress named Once Magnificent Boo. But one thing is certain: Jennifer Strange will not relinquish the noble powers of magic to big business and commerce without a fight.

Saved in:
Subjects
Genres
Fantasy fiction
Young adult fiction
Published
Boston ; New York : Harcourt, Houghton Mifflin Harcourt [2013]
Language
English
Main Author
Jasper Fforde (author)
Item Description
Originally published in Great Britain by Hodder & Stoughton, 2011.
Physical Description
289 pages ; 22 cm
Audience
Middle School
920
ISBN
9780547738482
9780544336629
Contents unavailable.
Review by Booklist Review

Jenny Strange, acting manager of Kazam Mystical Arts Management, is still struggling to keep the business going despite her successes in The Last Dragonslayer (2012). There are not enough moolahs to fix up the once-glorious headquarters; Jenny's boss, the Great Zambini, is still only sighted at unpredictable intervals; and some of Jenny's best sorcerers have turned to stone. Worse yet, King Snodd IV of the Ununited Kingdoms is conniving to give Kazam's rival firm, iMagic, a monopoly. Jenny has to come up with a plan while racing to prevent twinned Quarkbeasts from annihilating the kingdom. No wonder she doesn't have time to date Wizard Perkins! This second volume in the Chronicles of Kazam is just as full of inspired silliness as the first, and everything from mobile phones to politics to advertising gets a laugh-out-loud treatment. Fans will cheer this new installment, while readers who are new to the series can leap right into the fun.--Rutan, Lynn Copyright 2010 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

"Big Magic," which had been in serious decline in the Ununited Kingdom, returned at the end of The Last Dragonslayer, the first installment in Fforde's Chronicles of Kazam. Now that magical power is on the rise again, the despotic King Snodd IV hopes to cash in, specifically by putting the wizards who work at Kazam Mystical Arts Management under his control by proposing they merge with iMagic, the rival house led by the Amazing Blix, a questionable character with a new royal appointment: Court Mystician. "Over our dead bodies," pretty much sums up the Kazam staff's reaction, and no one is more resolute than 16-year-old Jennifer Strange, the foundling who has been running Kazam since the Great Zambini's disappearance. Challenged to a magic duel that will decide their fate, Jennifer and her (mostly) lovable cast of misfits must rely more on wits than on wands to preserve their independence. It's not essential to have read the first book to enjoy this one, but those who enjoyed the witty wordplay and whacked-out humor of The Last Dragonslayer will find the same delights in this sequel. Ages 10-14. (Sept.) (c) Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review

Gr 6-9-One might think that working in the magic industry would be pretty glamorous. Sixteen-year-old Jennifer Strange, having fulfilled her duties in The Last Dragonslayer (Houghton Harcourt, 2012), would be the first to tell you that these days, magic is barely useful. But that's about to change, with magical power on the rise. As manager of Kazam Mystical Arts Management, she attempts to find jobs for her rapidly dwindling collection of eccentric sorcerers while dealing with the Ununited Kingdom's over-the-top bureaucracy, corrupt kings, and deadly rivals with nefarious schemes. She must also cope with magical power storage coils that turn sorcerers into stone statues, the missing (well, mostly missing) owner of Kazam, a potential boyfriend, and, quite possibly, another Quarkbeast or two. which could be very, very bad. Jennifer is a fabulous character-smart, resilient, brave, willing to speak her mind and follow her heart, even when it absolutely does not seem like the right thing to do. Other players are equally as interesting, and the pace rarely slows. Nor does the silliness. Fans of the first book will appreciate hanging out with their favorite foundling again; newcomers should start with book one for maximum enjoyment.-Mara Alpert, Los Angeles Public Library (c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

Foundling Jennifer Strange -- acting manager of the Kazam employment agency for sorcerers, soothsayers, flying carpeteers, et al. -- contends with rival company Industrial Magic (and its megalomaniac magician, Blix) and doltish King Snodd in this sequel to The Last Dragonslayer (rev. 9/12). As Kazam's sorcerers are systematically turned to stone or imprisoned before a big competition with iMagic, Jennifer, "the sensible-looking girl with the ponytail," applies her eminently sensible brain and stalwart efficiency to managing the few resources she has to stop the king from commercializing magic -- a move that would be akin to "trying to tax gravity or own the stars." Fforde creates a clever, comical world in which flying carpets go supersonic, the Quarkbeast ("a small hyena-shaped creature. . .often described as one-tenth Labrador, six-tenths Velociraptor, and three-tenths kitchen food blender") defies the laws of physics, public events are accompanied by "tents with traveling knee replacement surgeons," and human nature is much as we know it. Fforde's prose perfectly suits Jennifer's character: a brisk pace, no dawdling, and every sentence with a precise destination. Imaginatively energetic and made more so by a gloriously formidable female protagonist. deirdre f. baker (c) Copyright 2013. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Fforde's signature quirky humor and tongue-in-cheek social commentary persist in the second book of The Chronicles of Kazam trilogy (The Last Dragonslayer, 2012). Foundling Jennifer Strange runs Kazam, a business that finds practical uses for the Ununited Kingdom's dwindling magic--delivering pizza by magic carpet, unclogging drains--while awaiting the return of real magic. Kazam's competition, Industrial Magic, wants a monopoly on magic, with plans to use it for financial gain. A contest will decide the future of magic: Whichever company is faster in repairing Hereford's medieval bridge will control all magic. The story is rife with magic spells, often humorously botched, and wonderfully imagined characters--including a new love interest for Jennifer. Fforde's clever wordplay and social satire poke fun at everything from corporations and the monarchy to talentless boy bands and T-shirt slogans. But this impedes the episodic plot and raises the question of audience for the book, as many allusions and puns may elude American teens. Jennifer, likable in her lack of magical powers, seems older than her 16 years; her delivery of dialogue often sounds as though she is reading aloud. The storyline is less strong than that of the first book, making this seem a setup for the final installment. Indeed, the titular Quarkbeast barely makes an appearance. For fans of Fforde and the first installment. (Fantasy. 12 up)]] Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

one Where We Are Right Now I work in the magic industry. I think you'll agree it's pretty glamorous: a life of spells, potions, and whispered enchantments; of levitation, vanishings, and alchemy. Of titanic fights to the death with the powers of darkness, of conjuring up blizzards and quelling storms at sea. Of casting lightning bolts from mountains, of bringing statues to life in order to vanquish troublesome foes. If only. No, magic these days is simply useful , useful in the same way that cars and dishwashers and can openers are useful. The days of wild, crowd-pleasing stuff like commanding the oceans, levitating elephants, and turning herring into taxi drivers are long gone. We had a rekindling of magic two months ago, something we called a Big Magic, but unlimited magical powers have not yet returned. After a brief surge that generated weird cloud shapes and rain that tasted of elderflower cordial, the wizidrical power had dropped to nothing before rising again almost painfully slowly. No one will be doing any ocean commanding for a while, elephants will remain unlevitated, and a herring won't lose anyone on the way to the airport. We have no foes to vanquish except the taxman, and the only time we get to fight the powers of darkness is during one of the kingdom's frequent power cuts. So while we wait for magic to reestablish itself, it is very much business as usual: hiring out sorcerers to conduct practical magic. Things like plumbing and rewiring, wallpapering and loft conversions. We lift cars for the city's clamping unit, deliver pizza by flying carpet, and predict the weather with twenty-three percent more accuracy than SNODD-TV's favorite weather girl, Daisy Fairchild. But I don't do any of that. I can't do any of that. I organize those who can. The job I do is Mystical Arts Management. Simply put, I'm an agent. The person who does the deals, takes the bookings, and then gets all the flak when things go wrong--and little of the credit when they go right. The place I do all this is a company called Kazam, the biggest House of Enchantment in the world. To be honest, that's not saying much, as there are only two: Kazam and Industrial Magic, over in Stroud. Between us we have the only eight licensed sorcerers on the planet. And if you think that's a responsible job for a sixteen-year-old, you're right--I'm really only acting manager until the Great Zambini gets back. If he does. So the day this all began, it was once again business as usual at Kazam, and this morning we were going to try to find something that was lost. Not just "Misplaced it--whoops" lost, which is easy, but never-to-be-found lost, which is a good deal harder. We didn't much like finding lost stuff, as in general lost stuff doesn't like to be found, but when work was slack, we'd do pretty much anything within the law. And that's why Perkins, Tiger, and I were sitting in my orange Volkswagen Beetle one damp autumn morning at a roadside rest area six miles from our town of Hereford, the capital city of the Kingdom of Snodd. "Do you think a wizard even knows what a clock is for? " I asked, somewhat exasperated. I had promised our client that we'd start at nine thirty a.m. sharp, and it was twenty past already. I'd told the sorcerers to get here at nine o'clock for a briefing, but I might as well have been talking to the flowers. "If you have all the time in the world," replied Tiger, referring to a sorcerer's often greatly increased life expectancy, "then I suppose a few minutes either way doesn't matter so much." Horton "Tiger" Prawns was my assistant and had been with Kazam for two months. He was tall for his twelve years and had curly sandy-colored hair and freckles that danced around a snub nose. Like most foundlings of that age, he wore his oversized hand-me-downs with a certain pride. He was here this morning to learn the peculiar problems associated with a finding--and with good reason. If the Great Zambini took more than two years to return, Tiger would take over as acting manager. Once I turned eighteen, I'd be out. Perkins nodded. "Some wizards do seem to live a long time," he observed. This was undoubtedly true, but they were always cagey about how they did it, and changed the subject to mice or onions or something when asked. The Youthful Perkins was our best and only trainee wrapped up in one. He had been at Kazam just over a year and was the only person at the company close to my age. He was good-looking, too, and aside from suffering bouts of overconfidence that sometimes got him into trouble when he spelled quicker than he thought, he would be good for Kazam and good for magic in general. I liked him, but since his particular field of interest was Remote Suggestion--the skill of projecting thoughts into people's heads from a distance--I didn't know whether I actually liked him or he was suggesting I like him, which was both creepy and unethical. In fact, the whole Remote Suggestion or "seeding" idea had been banned once it was discovered to be the key ingredient in promoting talentless boy bands, which had until then been something of a mystery. I looked at my watch. The sorcerers we were waiting for were the Amazing Dennis "Full" Price and Lady Mawgon. Despite their magical abilities, Mystical Arts practitioners--to give them their official title--could barely get their clothes on in the right order and often needed to be reminded to take a bath and attend meals regularly. Wizards are like that: erratic, petulant, forgetful, passionate, and hugely frustrating. But the one thing they aren't is boring, and after a difficult start when I first came to work here, I had come to regard them all-- even the really insane ones--with a great deal of fondness. "I should really be back at the Towers studying," said the Youthful Perkins fretfully. He had his magic license hearing that afternoon and was understandably a bit jumpy. "You know Full Price suggested you come along to observe," I reminded him. "Finding lost stuff is all about teamwork." "I thought sorcerers didn't like teamwork," said Tiger, who enjoyed questions more than anything other than ice cream and waffles. "The old days of lone wizards mixing weird potions in the top of the North Tower are over," I said. "They've got to learn to work together, and it's not just me who says it--the Great Zambini was very keen on rewriting the rule book." I looked at my watch again. "I hope they actually do turn up." In the Great Zambini's absence, I was the one who made the groveling apologies to any disgruntled clients--something I did more than I would have liked. "Even so," said Perkins, "I've passed my Finding Module IV, and always found the practice hiding slipper, even when it was hidden under Mysterious X's bed." This was true, but while finding something random like a slipper was good practice, there was more to it than that. In the Mystical Arts, there always is. The only thing you really get to figure out after a lifetime of study is that there's more stuff to figure out. Frustrating and enlightening at the same time. "The slipper had no issues with being found," I said in an attempt to explain the unexplainable. "If something doesn't want to be found, then it's harder. The Mighty Shandar could hide things in plain sight by simply occluding them from view. He demonstrated the technique most famously with an unseen elephant in the room during the 1826 World Magic Expo." "Is that where the 'elephant in the room' expression comes from?" Tiger asked. "Yes; his name was Daniel." "You should be taking the magic test on my behalf," remarked Perkins gloomily. "You know a lot more than I do; there are whole tracts of the Codex Magicalis I haven't even read." "I've been here three years longer than you," I pointed out, "so I'm bound to know more. But having me take your test would be like asking a person with no hands to take your piano exam." No one knows why some people can do magic and others can't. I'm not good on the theory behind magic, other than knowing it's a fusion of science and faith, but the practical way of looking at it is this: Magic swirls about us like an invisible fog of energy that can be tapped by those gifted enough, using a variety of techniques that center on layered spelling, mumbled incantations, and a burst of concentrated thought channeled through the index fingers. The technical name for this energy is "variable electro-gravitational mutable subatomic force," which doesn't mean anything at all--confused scientists just gave it an important-sounding name so as not to lose face. The usual term is "wizidrical energy," or simply "the crackle." "By the way," said Perkins in a breezy manner, "I've got two tickets to see Jimmy 'Daredevil' Nuttjob have himself fired from a cannon through a brick wall." Jimmy Nuttjob was the Ununited Kingdoms' most celebrated traveling daredevil, and tickets to see his madcap stunts were much in demand. He had eaten a car tire to live orchestral accompaniment the year before; it had been a great show until he nearly choked on the valve. "Who are you taking?" I asked, glancing at Tiger. The "Will Perkins build up the courage to ask me out?" issue had been active for a while. Perkins cleared his throat as he built up the courage. "You, if you want to come." I stared at the road for a moment, then said, "Who, me?" "Yes, of course you," said Perkins. "You might have been talking to Tiger." "Why would I ask Tiger to come watch a lunatic fire himself through a brick wall?" "Why wouldn't you ask me?" asked Tiger. "Watching some idiot damage himself might be just my thing." "That's entirely possible," agreed Perkins, "but as long as there's a prettier alternative, you'll always remain ninth or tenth on my list." We all fell silent. "Pretty?" I swiveled in the driver's seat to face him. "You want to ask me out because I'm pretty?" "Is there a problem with asking you out because you're pretty?" "I think you blew it," said Tiger with a grin. "You should be asking her out because she's smart, witty, mature beyond her years, and because every moment in her company makes you want to be a better person. Pretty should be at the bottom of the list." "Oh, blast," said Perkins despondently. "It should, shouldn't it?" "At last!" I muttered, hearing the distinctive dugadugadugaduga of Lady Mawgon's motorcycle, and we climbed out of the car as she came to a stop. She was wearing her "I'm about to harangue Jennifer" sort of look. Of course, being harangued by Lady Mawgon was nothing new; I was often harangued by her at lunch, dinner, and random times in between. She was our most powerful sorcerer, and also the crabbiest. She was so crabby, in fact, that even really crabby people put their crabbiness aside to write her gushing yet mildly sarcastic fan letters. "Lady Mawgon," I said in a bright voice, bowing low, as protocol dictated. "I trust the day finds you well?" "An idiotic expression made acceptable only because it is adrift in a sea of equally idiotic expressions," she muttered grumpily, stepping from the motorcycle that she rode sidesaddle. "Is that little twerp attempting to hide behind what you jokingly refer to as a car?" "Good morning," said Tiger in his best Gosh, didn't see you there, I wasn't really hiding voice. "You are looking most well this morning." Tiger was lying. Lady Mawgon looked terrible, with lank hair and a sour, pinched face. Her lips had never seen a smile and rarely passed an intentional friendly word. She was dressed in a long black bell-shaped crinoline dress that buttoned up to her throat in one direction and swept the floor in the other. She didn't so much walk as glide across the ground in a very disturbing manner. Tiger had once bet me half a moolah that she wore roller skates; trouble was, neither of us could think of a good, safe, or respectful way to find out. She greeted Perkins more politely, as he was of the wizidrical calling. She didn't waste a salutation on Tiger or me. Yet despite our low status as foundlings, Tiger and I were crucial to the smooth running of Kazam. It was how the Great Zambini liked it. He always felt that foundlings were better equipped to deal with the somewhat bizarre world of Mystical Arts Management. "Pampered civilians," as he put it, "would panic at the weirdness, or think they know better, or try to improve things, or get greedy and try to cash in." He was probably right. "While you're here," announced Lady Mawgon, "I need to run a test spell later this morning." "How many shandars, ma'am?" "About ten megashandars," said Lady Mawgon sullenly, annoyed at the ignominy of having to run her test spells past me first. "That's a considerable amount of crackle." I wondered what she was up to and hoped she wouldn't attempt to bring her cat, Mr. Pusskins, back to some sort of semi-life, an act not only seriously creepy but highly frowned upon. "May I inquire as to what you are planning to do?" "I'm going to try and hack into the Dibble Storage Coils. It may help us with the bridge job." I breathed a sigh of relief. This changed matters considerably, and she was right. We had agreed to rebuild Hereford's medieval bridge on Friday, and we needed all the help we could get. That was why Perkins was taking his magic test today rather than next week. He'd still be a novice, but six licensed sorcerers would be better than five--magic always worked better with the wizards in use divisible by three. "Let me see," I said, consulting my schedule. Two sorcerers spelling at the same time could deplete the crackle, and there is nothing worse than running out of steam two-thirds of the way through a spell. A bit like running out of gas within sight of a filling station. "At eleven o'clock the Price brothers are moving the zoo's prize walrus, so anytime after eleven fifteen would be good--but I'll double-check with Industrial Magic just in case." "Eleven fifteen it is," replied Lady Mawgon stonily. "You may observe, if you so choose." "I'll be there," I replied, then added cautiously, "Lady Mawgon, please don't think me insensitive, but any attempt to reanimate Mr. Pusskins on the back of the Dibble Storage Coil hacking enchantment might be looked on unfavorably by the other wizards." Her eyes narrowed and she gave me one of those stares that seem to hit the back of my skull like a dozen hot needles. "None of you have any idea what Mr. Pusskins meant to me. Now, what are we doing here?" "Waiting for the Amazing Dennis Price." "How I deplore poor timekeeping," she said, despite being almost half an hour late herself. "Got any money? I'm starving." Perkins gave her a one-moolah coin. "Most kind. Walk with me, Perkins." And she glided silently off toward a roadside snack bar at the other end of the rest area. "Do you want anything?" asked Perkins. "Eating out gives foundlings ideas above their station," came Lady Mawgon's decisive voice, quickly followed by an admonishment to the owner of the snack bar: " That much for a bacon roll? Scandalous!" "Since when is a roadside snack bar eating out?" said Tiger, leaning against the car. "That's like saying listening to the radio outdoors is like going to a live show." "She is an astonishing sorceress of considerable power and commitment, so don't be impertinent. Or at least," I added, "not within earshot." "Speaking of live shows," said Tiger, lowering his voice, "will you go to Jimmy 'Daredevil' Nuttjob's stunt show with Perkins?" "Probably not," I said with a sigh. "It's not a good idea to date someone you work with." "Good," said Tiger. "Why is that good?" "Because he might give away your ticket, and I'd like to watch someone with more bravery than sense being fired from a cannon into a brick wall." "Is there a warm-up act?" "A brass band, cheerleaders, and someone who can juggle bobcats." We turned to see a taxi approaching. It was the Amazing Dennis "Full" Price, another one of our licensed operatives. He and his brother, David, known as Half Price, were famous as the most unidentical twins on record. David was tall and thin and would sway in a high wind, while Dennis was short and squat like a giant pink pumpkin. After I paid for the taxi, he climbed out and looked around. "Sorry I'm late," Full Price said, demonstrating the difference between him and Lady Mawgon. "I got delayed talking to Wizard Moobin. He wants you to witness an experiment he's got cooking." "A dangerous one?" I asked with some concern. Wizard Moobin had destroyed more laboratories than I'd had cold and inedible dinners. "Does he know any other?" Price replied. "Where's Mawgon?" I nodded in the direction of the snack bar. "Not with her own money, I'll bet," he said, and after giving us a wink, he strode off to talk to her. As Tiger and I stood there smelling the faint aroma of frying bacon on the breeze, a Rolls-Royce whispered to a halt next to us. Excerpted from The Song of the Quarkbeast by Jasper Fforde All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.