Lo & behold

Wendy Mass, 1967-

Book - 2023

"With her life recently turned upside down, 12-year-old Addie is uncomfortable in her own skin until the world of virtual reality sparks her imagination and leads to an exciting new project, a new friend, and to reconnecting with who she's always been."--

Saved in:

Children's Room Show me where

jGRAPHIC NOVEL/Mass
2 / 3 copies available
Location Call Number   Status
Children's Room jGRAPHIC NOVEL/Mass Checked In
Children's Room jGRAPHIC NOVEL/Mass Withdrawn
Children's Room jGRAPHIC NOVEL/Mass Checked In
Subjects
Genres
Graphic novels
Coming-of-age comics
Published
New York : Random House Children's Books 2023.
Language
English
Main Author
Wendy Mass, 1967- (author)
Other Authors
Gabi Mendez (illustrator), Cai Tse (colorist)
Edition
First edition
Physical Description
205 pages : color illustrations ; 21 cm
Audience
Ages 8-12.
HL420L
ISBN
9780593179628
9780593179635
9780593179642
Contents unavailable.
Review by School Library Journal Review

Gr 4--7--"He can make me go with him, but he can't make me interested." Addie packs up and spends a summer on a college campus where her futurist father is leading a team of students developing virtual and augmented reality projects. Despite Addie's initial reluctance, she becomes interested in VR as a way to escape and explore, and she even makes a friend in real life, Mateo. They share interests--geocaching, moon trees--before they finally share more personal stories, like what happened to Mateo's brother and Addie's mom. Ultimately, with the help of some students, Doug, Lily, and Surekha, they work together to develop VR experiences for people in the hospital where Mateo volunteers. At its heart, this is a story about empathy, whether it's a stranger with chemo or your own parent. Addie reflects, "I think it's harder to have empathy for the people we love the most. When they do something wrong it feels so personal." The layout is creative and dynamic, and the illustrations are full of relevant details. Mendez and Tse do excellent work with shadow and light, and the faint shimmer of VR. Panels set in the past have a gray outline with rounded corners, while VR panels have a half-round cutout along the middle of the bottom. Addie and her family present as white; there is diversity among the secondary characters. VERDICT No goggles or controllers are needed to fully immerse yourself in this summer STEM story about family, friendship, and empathy. Highly recommended.--Jenny Arch

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

Color by Cai Tse. In this moving and memorable graphic novel, twelve-year-old Addie loves tortoises, outer space, and moon trees (planted from seeds that traveled with the Apollo 14 mission before germinating back on Earth). A prologue reveals that when Addie was ten, her mom was injured in a bicycle accident and had surgery; things got worse from there. The main narrative begins almost two years later, after a traumatic (and ambiguously shown) incident, with Addie and her futurist dad adjusting to a "new normal." The pair is now living on a college campus for the summer, her dad working with a fun-loving group of young researchers studying augmented and virtual reality. Thrust into a new environment, Addie makes friends (including Mateo, a kind, free-spirited neighbor kid) and has experiences that push her as she challenges assumptions, processes feelings, and grows in empathy, vulnerability, and confidence. Character, setting, dialogue, and plot are skillfully delineated, and the inclusion of sunny moments balance heavier, introspective scenes. Well-paced, deftly illustrated panels convey characters' emotions and experiences; especially striking are fanciful VR-related images superimposed over realistic settings. When Addie's family situation (involving addiction and incarceration) is fully disclosed, it is presented with care, compassion, and hope. Back matter includes notes from the creators and a link to additional resources, including augmented reality that can be integrated into the reading of the book. (c) Copyright 2024. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.