Introduction Travel is exciting. We never quite know what we'll find along the way or what we'll experience at our final destination. This book is built to help you get ready for traveling in the fabulous fantasy worlds of Dungeons & Dragons. It will show you incredible places that you can go and strange portals you might use to get there, along with special spots to visit, outdoor mapping techniques, and useful tips on navigation and avoiding nasty hazards. You can read this guide from beginning to end in one sitting, or open it up at any spot, see a colorful illustration that catches your eye, and plan a new trip from there. The more you read, the easier it is to craft your very own stories of exploration and adventure set in far-flung locations. Will your quest lead you to uncover long-lost secrets that have been hidden for centuries? Will you and your companions battle devastating danger in lands beyond? That's up to you. Dungeons & Dragons is all about forging new routes to adventure, and your latest journey is about to begin. Let's go! Excerpted from Places and Portals (Dungeons and Dragons): A Young Adventurer's Guide by Stacy King, Jim Zub, Official Dungeons & Dragons Licensed All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.