DnDoggos Get the party started Get the party started /

Scout Underhill

Book - 2024

"Four adorable dogs are tail-waggingly excited to play their favorite role-playing game in DnDoggos: Get the Party Started, the middle grade graphic novel debut from online comic creator Scout Underhill. They've picked their characters and favorite dice, and are ready to set off on the adventure their game master Magnus has created for them. Pickles, a rough and tumble fighter; Tonka, a playful and fun-loving bard; and Zoey, a wise and caring cleric, are given a quest to fetch a magical dog collar from a nearby swamp. But when they triumphantly return, they soon find that the collar isn't the only thing that has gone missing from Tail's Bend. All the squeaky toys in town have disappeared and Squish, the mayor's youn...g son, has set off on his own to find them. It's up to the Doggos to rescue Squish, track down the missing toys, and save the day!"--Amazon.com.

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Subjects
Genres
Fantasy comics
Animal comics
Comics (Graphic works)
Graphic novels
Published
New York, NY : Feiwel and Friends 2024.
Language
English
Main Author
Scout Underhill (author)
Other Authors
Liana Sposto (colorist)
Edition
First edition
Physical Description
265 pages : chiefly color illustrations ; 22 cm
ISBN
9781250834355
9781250834348
Contents unavailable.
Review by School Library Journal Review

Gr 4--8--Underhill brings four canine friends together to play their favorite tabletop role-playing game in this delightful middle grade graphic novel. Magnus, the Dungeon Master, is excited about leading his friends on their new adventure; Pickles is a fighter with a taste for reward; Tonka is a sweet and sensitive bard; and Zoey is the empathetic and thoughtful cleric. The group is tasked with retrieving a magical dog collar from a nearby swamp, but a far greater quest awaits the group: someone is stealing all the squeaky toys in the village! Is the nefarious Dog Bone Fang Gang behind the thievery? The story shifts between gameplay and the fantasy setting, and the character interactions throughout the game give readers hilarious context to each player's personality: Pickles is brash and prone to speaking out of turn; Tonka sweetly asks for help with interpreting dice rolls and is the cheerleader of the group; and Zoey mediates, smooths Pickles's rough edges, and considers situations before reacting. Fans of role-playing games will enjoy the inside jokes, including the dreaded "1" dice roll and the joy of rolling a "natural 20." The cartoon-style artwork marries the fun of an animal tale with epic fantasy. A brief explanation on gameplay helps give newcomers a glimpse into tabletop role-playing games. VERDICT Readers will devour this entertaining story and may find themselves reaching for dice and pencils while they wait for another adventure. A recommended first purchase.--Rosemary Kiladitis

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Review by Kirkus Book Review

A team of dynamic dogs embark on a quest requiring wit, creativity, and bravery. Readers are invited to follow the DnDoggos, a group of canine friends, as they learn an exciting role-playing game together. Magnus, the Game Master, coaches Tonka, Pickles, and Zoey as they learn the rules. When local pup Squish goes missing from the in-game village of Tail's Bend, the DnDoggos set out to find the mischievous non-player character. Twists and turns in the in-game campaign will intrigue readers just as Tonka, Pickles, and Zoey are carried along on the adventure. Underhill's debut makes a seamless transition from webcomic to traditional graphic novel. The vibrant, full-page illustrations combined with thoughtfully placed panels allow for clear sequencing throughout. Readers are able to easily differentiate between the dogs as players versus their game characters thanks to clever distinctions in how their facial features are illustrated (these differences are also shown side by side in an introductory guide to the cast). When compared to the simpler lines and color palette of the game players' table scenes, the detailed, vividly colored scenes portraying the in-game adventure draw readers into the campaign in the same way human players use their imaginations to immerse themselves in RPGs. The irresistibly charming dogs guide young readers through the rules of tabletop RPGs while seamlessly demonstrating meaningful lessons about teamwork. A smart, endearing tale packed with adorable dogs and useful tips for role-playing game newcomers. (gaming tips) (Graphic fantasy. 8-12) Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.