Introduction Magic is an important part of any fantasy story. It creates colorful and exciting moments that can inspire us. Spells are a fantastic part of every caster's toolkit, but unusual items or places imbued with magical power can be even more impressive. How are those enchanted objects created? What rare magic items, constructs, or other phenomena can be found in the worlds of Dungeons & Dragons? This book will answer those questions and unlock a multitude of arcane secrets for you to explore. It's a guide to the weird and wondrous ways that magic is used to transform the everyday into the extraordinary--wild weapons, exceptional equipment, and potent prosthetics as well as tremendous tomes, lavish locales, and curious constructs. You can read this guide from beginning to end in one sitting, or open it up at any spot, be drawn in by the exciting illustrations, and let inspiration take you somewhere special. The more you read, the more ideas for mythic gear, infused instruments, and peculiar phenomena you'll discover! Will your adventurers be empowered by the strange sorcery they encounter, or will those powers be too much for them to handle? That's up to you. The magic of Dungeons & Dragons begins here on the page, but where the fantastical story goes is only limited by your imagination. Let's make some magic! Excerpted from Artificers and Alchemy (Dungeons and Dragons): A Young Adventurer's Guide by Jim Zub, Stacy King, Official Dungeons & Dragons Licensed All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.