Leon levels up

Paul Coccia

Book - 2024

"In this high-interest accessible novel for middle-grade readers, twelve-year-old Leon, a short and chubby gamer, is shocked when the cool kid invites him to test out a not-yet-released virtual reality video game. When a glitch puts them in real-life danger, it's up to Leon to battle a dragon and save himself and his friend."--

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Subjects
Published
[Victoria, British Columbia] : Orca Book Publishers 2024.
Language
English
Main Author
Paul Coccia (author)
Physical Description
99 pages ; 19 cm
Issued also in electronic format
ISBN
9781459837355
Contents unavailable.
Review by School Library Journal Review

Gr 4--7--Virtual-reality gaming and video games are popular across the board with tweens and teens, regardless of gender. Educators and parents are also often searching for read-alikes for fans of the "Diary of a Wimpy Kid" series. Themes of belonging, finding your people, and social acceptance, combined with a gaming-focused plot, will resonate with tweens. Leon, 12, and a gaming savant, has been invited by classmate Nico, the son of a famous video game developer, to play a new game. The VR game is still in experimental stages, and the 4D immersion experience quickly turns deadly as the players lose communication and experience physical ill-effects. Since Leon negatively compares himself to others, this book could be used along with Jarrett Lerner's A Work in Progress in a unit about body shaming, as well as in discussions about the social-emotional effects of poverty, isolation of technology, anxiety, and the value of real friendship. Leon's desire for friendship and popularity almost costs him his life in this high-stakes sci-fi adventure. Coccia's text is dyslexia-friendly with features like accessible font, cream-colored paper, and larger trim size. VERDICT Hopefully, readers will grasp the author's message about obsession with technology and heed the warning. A good choice for most collections..--Laura Dooley-Taylor

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