Monopoly X How top-secret World War II operations used the game of Monopoly to help Allied POWs escape, conceal spies, and send secret codes

Philip Orbanes

Book - 2025

"The incredible true story of how Monopoly games were used to smuggle escape aids to Allied servicemen in German P.O.W. camps...and more"-- Provided by publisher.

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  • Preface
  • Chapter 1. Escape from Colditz
  • Chapter 2. The Monopoly Man
  • Chapter 3. The Deeds of Conspirators
  • Chapter 4. The Americans Join the Game
  • Chapter 5. The Spaatz Effect and the Birth of Monopoly X
  • Chapter 6. The Top Hat: "Get Out of Jail Free"
  • Chapter 7. "That's Too Wonderful to Be True"
  • Chapter 8. Benoîte, La Mademoiselle De La Monopoly
  • Chapter 9. Nori
  • Chapter 10. Baltic
  • Chapter 11. Monopoly and the Brothers Parker
  • Chapter 12. The Top Hat: "For Services Rendered"
  • Chapter 13. The Racecar and the Racecar
  • Chapter 14. Love and Treason
  • Chapter 15. The Cole Mission and the Operation
  • Chapter 16. The Baltic Radioman
  • Chapter 17. Fingernails, Finns, and the Fatherland
  • Chapter 18. Spaatz and the Buna-Werke
  • Chapter 19. The Last Days of Stalag Luft I
  • Chapter 20. Finale in France
  • Epilogue The Final Accounting
  • Acknowledgments
  • Bibliography
  • Index
Review by Booklist Review

Lieutenant Airey Neave was an involuntary guest of the Nazis at Colditz Prison, a facility known for housing troublesome prisoners. In 1942, he and a fellow inmate escaped using supplies from the popular board game Monopoly. Neave survived a harrowing 48 hours of terror and was able to make it back to England where he would soon lead a new line of escape for Allied men evading Nazi pursuers. While Neave worked with various associates, a fellow countryman of dubious loyalties, named Harold Cole, sold out various escape lines to the Nazis, while other lines were kept running by bold women such as Benoite Jean. The introduction of more Monopoly boards into Nazi prisons would spur many more escape attempts while undercutting the Nazis. Monopoly X deftly recounts the daring exploits of the men and women who waged a covert battle for the Allies during WWII. Author Orbanes (The Game Makers) brilliantly sheds light on a once-hidden but crucial operation while introducing a compelling cast of real-life characters who risked everything in a cause greater than themselves.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

In this thrilling account, game historian Orbanes (Tortured Cardboard) revisits a little-remembered episode of WWII when the Allies concealed POW escape kits inside Monopoly game sets distributed by the Red Cross. British military intelligence first came up with the scheme, employing Waddington Ltd., a maker of games and playing cards, to reconstruct Monopoly boxes to hold lockpicks, tiny saws and compasses, maps printed on silk, fake identification papers, and Reichsmarks. With cinematic flair, Orbanes narrates the clandestine meetings between spies that led to the false game sets' development and later adoption by the U.S., along the way touching on many fascinating historical tangents. (It was because of American spymaster Allen Dulles's regret at having once turned away Lenin from his door that he started giving audiences to all manner of visitors, including the French-German woman who would become his Red Cross plant.) The author also describes a daring escape utilizing the false game set undertaken by two Allied prisoners at Colditz Castle near the Baltic Sea. Throughout, Orbanes intriguingly surfaces other ways in which games, especially Monopoly, were used for Allied spycraft. (The Monopoly game board was the cypher used to decode a warning that Stalin had spies in the White House.) While some of the stylishly written scenes are clearly speculative, it's all so gripping that readers won't mind suspending a bit of disbelief. (July)

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