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SCIENCE FICTION/Barker, Clive
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Subjects
Genres
Fantasy fiction
Published
New York : Pocket Books [2001]
Language
English
Main Author
Clive Barker, 1952- (-)
Item Description
Originally published: New York : Poseidon Press, c1987.
Physical Description
xxi, 648 pages : illustrations ; 21 cm
ISBN
9780743417358
  • Introduction
  • Book 1. The Kingdom of the Cuckoo
  • Part 1. Wild Blue Yonder
  • I. Homing
  • II. The Pursuers
  • III. Who Moved the Ground?
  • IV. Contact
  • V. Before the Dark
  • VI. Mad Mooney
  • Part 2. Births, Deaths, and Marriages
  • I. A Suit of Lights
  • II. The Skin of the Teeth
  • III. Selling Heaven
  • IV. Nuptials
  • V. In the Arms of Mama Pus
  • VI. Sick Souls
  • VII. The Tallboy
  • VIII. Following the Thread
  • IX. Finders Keepers
  • X. The Menstruum
  • Part 3. The Exiles
  • I. The River
  • II. Waking in the Dark
  • III. What She Told
  • IV. Night Terrors
  • V. From the Mouths of Babes
  • VI. Events in a High Wind
  • VII. The Aftermath
  • VIII. Necessary Evils
  • IX. On the Might of Princes
  • X. Humankindness
  • XI. Three Vignettes
  • Part 4. What Price Wonderland?
  • I. To Sell Is to Own
  • II. Tell Me No Lies
  • III. So Near, So Far
  • IV. Breaking the Law
  • V. Threshold
  • Book 2. The Fugue
  • Part 5. Revels
  • I. Cal, Among Miracles
  • II. At the Lake; and Later
  • III. Delusions
  • IV. Allegiances
  • V. The Orchard of Lemuel Lo
  • VI. Capra's House
  • VII. Shadwell on High
  • VIII. The Virgin Blooded
  • IX. Never, and Again
  • X. The Summons
  • XI. At the Gazebo
  • XII. A Vanishing Breed
  • XIII. A Proposal
  • Part 6. Back Among the Blind Men
  • I. Time's Gone By
  • II. Despair
  • IV. The Nomads
  • V. Our Lady of the Bones
  • VI. The Brittle Machine
  • VII. Tales of Spook City
  • Part 7. The Demagogue
  • I. The Messenger
  • II. Seeing the Light
  • III. Charisma
  • IV. As Good Men Go
  • V. The Hours Pass
  • VI. Hello, Stranger
  • VII. Lost Causes
  • VIII. New Eyes for Old
  • IX. A Secret Place
  • X. Fatalities
  • XI. Cal, Traveling North
  • XII. Resolution
  • Part 8. The Return
  • I. Strategy
  • II. The Burial Party
  • III. The Horse Unharnessed
  • IV. The Rope DancersV Nonesuch
  • VI. The Flesh Is Weak
  • VII. An Open Book
  • VIII. The Essential Dragon
  • IX. The Fire
  • X. Unearthly Delights
  • XI. A Witness
  • XII. One Fell Swoop
  • XIII. A Fleeting Glimpse
  • XIV. The Narrow Bright
  • Part 9. Into The Gyre
  • I. Trespassers
  • II. The Temple
  • III. The Miracle of the Loom
  • IV. Shadwell
  • V. A Fragile Peace
  • Book 3. Out of the Empty Quarter
  • Part 10. The Search for the Scourge
  • I. No Rest for the Wicked
  • II. Oblivion
  • III. The Wall
  • IV. Uriel
  • Part 11. The Dream Season
  • I. Portrait of the Hero as a Young Lunatic
  • II. Representations
  • III. No Lullabies
  • IV. The Shrine of the Mortalities
  • V. The Naked Flame
  • VI. Death Comes Home
  • Part 12. Stalking Paradise
  • I. A Chapter of Accidents
  • II. Dust and Ashes
  • III. The Secret Isle
  • IV. Past Hope
  • Part 13. Magic Night
  • I. Blizzard
  • II. Shelter from the Storm
  • III. On the Hill
  • IV. Symmetry
  • V. The Sleepwalker
  • VI. Rapture
Review by Publisher's Weekly Review

This long second novel by Barker, whose first, The Damnation Game, was published earlier this year, is an unusual and not totally convincing mix of adventure and fairy tale. Barker envisions a race of fey folk known as the Seerkind who live undetected among mere mortals (whom they slyly refer to as the Cuckoos) until threatened by destruction. In response, the Seerkind weave themselves and their living places into a carpet, a magical riot of color and wonder known as the Fugue, which is then placed in the care of a mortal woman. Years pass, the woman grows old and dies, and her death signals to malign forces who wish to possess it that the Fugue is no longer protected. These are the demonic, immensely powerful woman known as Immacolata, her two ghostly, repulsive sisters, and her mortal cohort, the avaricious and power-hungry Shadwell. But the granddaughter of the Fugue's former caretaker manages to get possession of the rug, and so begins a long pursuit. A wealth of characters walk (or fly or crawl) through these pages, and the plot is a busy one. At times the story has a rather mechanical feeling, lacks conviction and excitement. Barker has less real emotion here than in his first novel, and has for the most part abandoned his trademark grisly details. Nevertheless, the book is often diverting and quite inventive. 100,000 first printing; $125,000 ad/promo; BOMC featured alternate. (October 14) (c) Copyright PWxyz, LLC. All rights reserved

(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review

Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror. Although the action slows as the novel's length takes its toll, the fine style and handling of mythological themes carry the reader to a satisfying conclusion. Both horror and fantasy fans will enjoy this sure-fire best seller, recommended for most fiction collections. BOMC featured alternate. Eric W. Johnson, Univ. of Bridgeport Lib., Ct. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Britisher Barker, horror's Wunderkind, has dazzled in several short-story collections (The Human Condition, In the Flesh, etc.), but disappointed in his one previous novel, the unwieldy The Damnation Game (1985). Never mind: his new dark fantasy, an epic tale of a magic carpet and the wondrous world within its weave, towers above his earlier work--and, despite some serious flaws, manages via its powerful and giddy torrent of invention to grasp the golden ring as the most ambitious and visionary horror novel of the decade. Barker attempts nothing less here than the resurrection of the imagination as the prime force in human destiny. To do so, he posits a race of magicians--the Seerkind--as always having cast spells of delight alongside humankind. But at the dawn of this century, modernity's onslaught forced the Seerkind to retreat within a magical fortress--a carpet. As the story begins, young Cal Mooney, an office grind with a fanciful heart, chances upon the rug and is transported into the enchanted fields and towns of ""The Fugue""--the marvelous land woven within the rug. Cal faints from this vision; when he awakes, the rug is gone--and in its place are Immacolata (a demonic/erotic spirit) and Shadwell the Salesman (a human embodiment of the Seven Deadly Sins), veteran seekers for the rug Who, believing that Cal knows its location, pursue him with all the hounds of hell. After ferocious battles with evil entities, Cal links up with Suzanna--descendant of the carpet's dead caretaker--who soon learns that Seerkind blood courses in her veins. Eventually the two track down the carpet, and, after it unweaves in northern England, visit the Oz-like land of The Fugue. But Shadwell follows them there and destroys the magic land in a ocean of blood. As homeless Seerkind wander England, their ancient enemy, ""The Scourge"" (an incredible creature akin to a mad fallen angel), wreaks havoc on Seerkind and humanity alike--until at novel's end Cal and Suzanna harness their personal powers of wonder to defeat Shadwell and Scourge and to re-create The Fugue. Like Barker's earlier fiction, this complex work erupts with explicit sex and violence--but now the shocks punctuate a raging flood of image and situation so rich as to over-flow Barker's abilities to formalize it. Nearly every page teems with original ideas; what's missing, however, is an emotional vigor to backbone all this activity; Cal and Suzanna remain distant creations. Here Barker has unleashed literary genius without taming it--though cemented his position as the major horror rival to King. Copyright ©Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

Chapter One: Homing 1 Nothing ever begins. There is no first moment; no single word or place from which this or any other story springs. The threads can always be traced back to some earlier tale, and to the tales that preceded that; though as the narrator's voice recedes the connections will seem to grow more tenuous, for each age will want the tale told as if it were of its own making. Thus the pagan will be sanctified, the tragic become laughable; great lovers will stoop to sentiment, and demons dwindle to clockwork toys. Nothing is fixed. In and out the shuttle goes, fact and fiction, mind and matter woven into patterns that may have only this in common: that hidden among them is a filigree that will with time become a world. It must be arbitrary, then, the place at which we choose to embark. Somewhere between a past half forgotten and a future as yet only glimpsed. This place, for instance. This garden, untended since the death of its protector three months ago, and now running riot beneath a blindingly bright late August sky; its fruits hanging unharvested, its herbaceous borders coaxed to mutiny by a summer of torrential rain and sudden, sweltering days. This house, identical to the hundreds of others in this street alone, built with its back so close to the railway track that the passage of the slow train from Liverpool to Crew rocks the china dogs on the dining room sill. And with this young man, who now steps out of the back door and makes his way down the beleaguered path to a ramshackle hut from which there rises a welcoming chorus of coos and flutterings. His name is Calhoun Mooney, but he's universally known as Cal. He is twenty-six, and has worked for five years at an insurance firm in the city center. It's a job he takes no pleasure in, but escape from the city he's lived in all his life seems more unlikely than ever since the death of his mother, all of which may account for the weary expression on his well-made face. He approaches the door of the pigeon loft, opens it, and at that moment -- for want of a better -- this story takes wing. 2 Cal had told his father several times that the wood at the bottom of the loft door was deteriorating. It could only be a matter of time before the planks rotted completely, giving the rats who lived and grew gross along the railway line access to the pigeons. But Brendan Mooney had shown little or no interest in his racing birds since Eileen's death. This despite, or perhaps because, the birds had been his abiding passion during her life. How often had Cal heard his mother complain that Brendan spent more time with his precious pigeons than he did inside the house? She would not have had that complaint to make now; now Cal's father sat most of every day at the back window, staring out into the garden and watching the wilderness steadily take charge of his wife's handiwork, as if he might find in the spectacle of dissolution some clue as to how his grief might be similarly erased. There was little sign that he was learning much from his vigil, however. Every day when Cal came back to the house in Chariot Street -- a house he'd thought to have left for good half a decade ago, but which his father's isolation had obliged him to return to -- it seemed he found Brendan slightly smaller. Not hunched, but somehow shrunken, as though he'd decided to present the smallest possible target to a world suddenly grown hostile. Murmuring a welcome to the forty or so birds in the loft, Cal stepped inside, to be met with a scene of high agitation. All but a few of the pigeons were flying back and forth in their cages, near to hysteria. Had the rats been in, Cal wondered? He cast around for any damage, but there was no visible sign of what had fueled this furor. He'd never seen them so excited. For fully a half a minute he stood in bewilderment, watching their display, the din of their wings making his head reel, before deciding to step into the largest of the cages and claim the prize birds from the melee before they did themselves damage. He unlatched the cage, and had opened it no more than two or three inches when one of last year's champions, a normally sedate cock known, as were they all, by his number -- 33 -- flew at the gap. Shocked by the speed of the bird's approach, Cal let the door go, and in the seconds between his fingers' slipping from the latch and his retrieval of it, 33 was out. "Damn you!" Cal shouted, cursing himself as much as the bird, for he'd left the door of the loft itself ajar, and -- apparently careless of what harm he might do to himself in his bid -- 33 was making for the sky. In the few moments it took Cal to latch the cage again, the bird was through the door and away. Cal went in stumbling pursuit, but by the time he got back into the open air, 33 was already fluttering up above the garden. At roof height he flew around in three ever larger circles, as if orienting himself. Then he seemed to fix his objective and took off in a north-northeasterly direction. A rapping drew Cal's attention, and he looked down to see his father standing at the window, mouthing something to him. There was more animation on Brendan's harried face than Cal had seen in months; the escape of the bird seemed to have temporarily roused him from his despondency. Moments later he was at the back door, asking what had happened. Cal had no time for explanation. "It's off!" he yelled. Then, keeping his eye on the sky as he went, he started down the path at the side of the house. When he reached the front the bird was still in sight. Cal leapt the fence and crossed Chariot Street at a run, determined to give chase. It was, he knew, an all but hopeless pursuit. With a tail wind a prime bird could reach a top speed of seventy miles an hour, and though 33 had not raced for the best part of a year he could still easily outpace a human runner. But Cal knew he couldn't go back to his father without making some effort to track the escapee, however futile. At the bottom of the street he lost sight of his quarry behind the rooftops, and so made a detour to the footbridge that crossed the Woolton Road, mounting the steps three and four at a time. From the top he was rewarded with a good view of the city. North toward Woolton Hill, and off east, and southeast, over Allerton toward Hunt's Cross. Row upon row of council house roofs presented themselves, shimmering in the fierce heat of the afternoon, the herringbone rhythm of the close-packed streets rapidly giving way to the industrial wastelands of Speke. Cal could see the pigeon, too, though he was a rapidly diminishing dot. It mattered little, for from this elevation 33's destination was perfectly apparent. Less than two miles from the bridge the air was full of wheeling birds, drawn to the spot no doubt by some concentration of food in the area. Every year brought at least one such day, when the ant or gnat population suddenly boomed, and the bird life of the city was united in its gluttony. Gulls up from the mudbanks of the Mersey, flying tip to tip with thrush and jackdaw and starling, all content to join the jamboree while the summer still warmed their backs. This, no doubt, was the call 33 had heard. Bored with his balanced diet of maize and maple peas, tired of the pecking order of the loft and the predictability of each day -- the bird had wanted out; wanted up and away. A day of high life; of food that had to be chased a little, and tasted all the better for that; of the companionship of wild things. All this went through Cal's head, in a vague sort of way, while he watched the circling flocks. It would be perfectly impossible, he knew, to locate an individual bird among these riotous thousands. He would have to trust that 33 would be content with his feast on the wing, and when he was sated do as he was trained to do, and come home. Nevertheless, the sheer spectacle of so many birds exercised a peculiar fascination and, crossing the bridge, Cal began to make his way toward the epicenter of this feathered cyclone. Copyright © 1987 by Clive Barker Excerpted from Weaveworld by Clive Barker All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.